#1 Re : Hélicoptères & voilures tournantes » [X-Plane] AS350 Dreamfoil XP10 » 14-12-2015 19:16:47

Je n'utilise aucun plugins (enfin je crois)
Lorsque je coupe le moteur, j'utilise le bouton en haut de la cabine.
Bon avant je met off tout ce qu'il faut je diminue le régime sur le pas collectif et tout çà !

Je suis actuellement en train de réinstaller XP voir si ce n'est pas un pb de mise à jour ou autre !

Merci

#2 Re : Hélicoptères & voilures tournantes » [X-Plane] AS350 Dreamfoil XP10 » 14-12-2015 17:44:29

coyote60 a écrit :

Un bug avec un plugin peut-être? Tu as un log à la racine d'X-plane, que dit-il ? Si rien, vire hélico et plugins dreamfoil et ré-installe dans un premier temps.

Voici ce qu'il y a dans le LOG: (attention au roman !!)

log.txt for X-Plane 10.42r1 (64-bit build 104200) compiled on Nov 21 2015 00:26:30
X-Plane started on Sun Dec 13 19:48:59 2015

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 6.1 (build 7601/2) Service Pack 1.0
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 8570912768
Maximum Virtual Memory (for X-Plane only): 8796092891136
CPU 0: Intel(R) Pentium(R) CPU B940 @ 2.00GHz  Speed (mhz): 1995
CPU 0: Intel(R) Pentium(R) CPU B940 @ 2.00GHz  Speed (mhz): 1995

X-System folder:'G:\X-Plane 10/Simulateur/X-Plane 10/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce 410M/PCIe/SSE2
OpenGL Version   : 4.5.0 NVIDIA 359.00 (450/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

threaded_avail   : 1    aniso_avail      : 1    timer_avail      : 1    sync/fence       : 1
pbo_avail        : 1    frameblit_avail  : 1
gpu_shad4_avail  : 1    shad_lod_avail   : 1    array_tex_avail  : 1    texture_rg       : 1
tex_float_avail  : 1    seamless_avail   : 1    drawbuf2_avail   : 1    packed_stencil   : 1
framebuffer_srgb : 1    copy_buf_avail   : 1    ubo_avail        : 1    gshader_avail    : 1
instance_avail   : 1    dis_fog_avail    : 1    pinned_avail     : 0    debug_avail      : 1
max tex units    : 32 (32/8)
max iso filtering: 16.000000
max texture size : 16384 (hardware limit)
max point size   : 189.875000
idx in vram      : 1
GLSL Version     :4.50 NVIDIA/450
first-gen shaders: 0
(16/4096/124/192/32/4096/4096)
This video card is: DX10 or 11 - With instancing
CPU count        : 2
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor    : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

Fetching plugins for G:\X-Plane 10/Simulateur/X-Plane 10/Resources/plugins

Loaded: G:\X-Plane 10/Simulateur/X-Plane 10/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

G:\X-Plane 10/Simulateur/X-Plane 10/Resources/plugins/ChecklisterWin.xpl : Error Code = 193 : %1 n’est pas une application Win32 valide.
Failed: G:\X-Plane 10/Simulateur/X-Plane 10/Resources/plugins/ChecklisterWin.xpl.  (This file is missing, not a DLL or could not be loaded due to another missing DLL.)

==== CHANGING LANGUAGE TO: Français. ====
ERROR: language file line 'Video is recording! This message will NOT be visible in the movie.==== Enregistrement vidéo! Ce message NE sera PAS visible dans le film.' does not have the same leading spaces.
ERROR: language file line 'm====m' missing right side translation.
ERROR: language file line 'bleed air: right engine==== prélèvement air: moteur droite' does not have the same leading spaces.
ERROR: language file line 'Water-Way Takeoff    ====Décollage Hydro-Base     ' does not have the same trailing spaces.
ERROR: language file line 'Fuel pumps on.==== Pompe carb ON.' does not have the same leading spaces.
ERROR: language file line 'com-port====port-com' is a second translation of com-port====port-com
ERROR: language file line 'PRESSURIZATION====PRESSURISATION' is a second translation of PRESSURIZATION====PRESSURISATION
ERROR: language file line '#====#' missing right side translation.
ERROR: language file line '.====.' missing right side translation.
Initializing off screen memory.
Initializing off screen memory complete.
I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/LFBO-Toulouse-Blagnac-06-08-14/
  1 Custom Scenery/LFBZ Biarritz Anglet Bayonne/
  2 Custom Scenery/LFCK_Mazamet_beber9/
  3 Custom Scenery/LFMT Montpellier_V_10.25/
  4 Custom Scenery/OpenSceneryX/
  5 Custom Scenery/Aerosoft - EBBR Brussels/
  6 Custom Scenery/Aerosoft - EDDF Frankfurt/
  7 Custom Scenery/Aerosoft - EDDM Munich/
  8 Custom Scenery/Aerosoft - EDDT Berlin Tegel/
  9 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
10 Custom Scenery/Aerosoft - EGBB Birmingham/
11 Custom Scenery/Aerosoft - EGKK London-Gatwick/
12 Custom Scenery/Aerosoft - EGLL Heathrow/
13 Custom Scenery/Aerosoft - EGPF Glasgow/
14 Custom Scenery/Aerosoft - EGSS London-Stansted/
15 Custom Scenery/Aerosoft - EIDW Dublin/
16 Custom Scenery/Aerosoft - LEBL Barcelona/
17 Custom Scenery/Aerosoft - LEMD Madrid/
18 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
19 Custom Scenery/Aerosoft - LFPG Paris CDG/
20 Custom Scenery/Aerosoft - LFPO Paris Orly/
21 Custom Scenery/Aerosoft - LPFR Faro/
22 Custom Scenery/Aerosoft - LSGG Genf/
23 Custom Scenery/Global Airports/
24 Custom Scenery/KSEA Demo Area/
25 Custom Scenery/KSEA Demo Terrain/
26 Custom Scenery/LFTF Cuers/
27 Custom Scenery/LFTH Hyeres Le Palyvestre/
28 Custom Scenery/LOWI Demo Area/
29 Global Scenery/Bug Fixes/
30 Global Scenery/Recuts 1030/
31 Global Scenery/X-Plane 10 Global Scenery/
32 Resources/default scenery/1000 autogen/
33 Resources/default scenery/1000 decals/
34 Resources/default scenery/1000 forests/
35 Resources/default scenery/1000 roads/
36 Resources/default scenery/1000 urban terrain/
37 Resources/default scenery/1000 world terrain/
38 Resources/default scenery/700 roads/
39 Resources/default scenery/900 beaches/
40 Resources/default scenery/900 europe objects/
41 Resources/default scenery/900 forests/
42 Resources/default scenery/900 roads/
43 Resources/default scenery/900 us objects/
44 Resources/default scenery/900 world object placeholders/
45 Resources/default scenery/airport decals/
46 Resources/default scenery/airport scenery/
47 Resources/default scenery/default apt dat/
48 Resources/default scenery/default atc/
49 Resources/default scenery/sim objects/

ATC audio initialized.
0:00:00.000 D/HID: HID Bridge Running
0:00:00.000 I/REN: Setting |draw view indicator read from prefs as 0.
0:00:00.000 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 0.
0:00:00.000 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 0.
0:00:00.000 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:00.000 I/REN: Setting |draw birds and deer in nice weather read from prefs as 0.
0:00:00.000 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 0.
0:00:00.000 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:00.000 I/REN: Setting |number of trees read from prefs as 1.
0:00:00.000 I/REN: Setting |number of objects read from prefs as 1.
0:00:00.000 I/REN: Setting |number of roads read from prefs as 1.
0:00:00.000 I/REN: Setting |number of cars read from prefs as 0.
0:00:00.000 I/REN: Setting |world detail distance read from prefs as 2.
0:00:00.000 I/REN: Setting |airport detail read from prefs as 3.
0:00:00.000 I/REN: Setting |water reflection detail read from prefs as 2.
0:00:00.000 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:00.000 I/REN: Setting |runways follow terrain contours read from prefs as 1.
0:00:00.000 I/REN: Setting |draw volumetric fog read from prefs as 0.
0:00:00.000 I/REN: Setting |draw per pixel lighting read from prefs as 0.
0:00:00.000 I/REN: Setting |HDR rendering read from prefs as 0.
0:00:00.000 I/REN: Setting |shadow detail read from prefs as 1.
0:00:00.000 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:00.000 I/REN: Setting |HDR anti-aliasing read from prefs as 0.
0:00:00.000 I/REN: Setting |3-D bump-maps read from prefs as 0.
0:00:00.000 I/REN: Setting |gritty detail textures read from prefs as 0.
0:00:00.000 I/REN: Setting |Extended DSF Scenery read from prefs as 0.
0:00:00.000 I/NET: Connexion au réseau local 192.168.2.7
0:00:00.000 I/NET: Hamachi 2620:9b::1950:e48e
0:00:00.000 I/NET: Hamachi 25.80.228.142
0:00:00.000 W/ATC: Found overlapping airports with overlapping controller freqs at WSAC and WSSS!
0:00:00.000 W/ATC: Rewrote WSAC atc_ControllerRole_Gnd's freq: 12172 to 11800 for being in conflict!
0:00:00.000 D/State: Received: 0:0
0:00:00.000 D/HID: Hardware ADDED(044f, b106) - T.Flight Stick X at path \\?\hid#vid_044f&pid_b106#7&22cc2f8c&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
0:00:00.000 I/JOY: REGISTER Joystick device: T.Flight Stick X - VID:1103PID:45318, this is a familiar device.
0:00:00.000 D/HID:     BUTTON Added Index: 0 (0009, 0001) for handle: 0x814b0be0
0:00:00.000 D/HID:     BUTTON Added Index: 1 (0009, 0002) for handle: 0x814b0be0
0:00:00.000 D/HID:     BUTTON Added Index: 2 (0009, 0003) for handle: 0x814b0be0
0:00:00.000 D/HID:     BUTTON Added Index: 3 (0009, 0004) for handle: 0x814b0be0
0:00:00.000 D/HID:     BUTTON Added Index: 4 (0009, 0005) for handle: 0x814b0be0
0:00:00.000 D/HID:     BUTTON Added Index: 5 (0009, 0006) for handle: 0x814b0be0
0:00:00.000 D/HID:     BUTTON Added Index: 6 (0009, 0007) for handle: 0x814b0be0
0:00:00.000 D/HID:     BUTTON Added Index: 7 (0009, 0008) for handle: 0x814b0be0
0:00:00.000 D/HID:     BUTTON Added Index: 8 (0009, 0009) for handle: 0x814b0be0
0:00:00.000 D/HID:     BUTTON Added Index: 9 (0009, 000a) for handle: 0x814b0be0
0:00:00.000 D/HID:     BUTTON Added Index: 10 (0009, 000b) for handle: 0x814b0be0
0:00:00.000 D/HID:     BUTTON Added Index: 11 (0009, 000c) for handle: 0x814b0be0
0:00:00.000 D/HID:     HATSWITCH Added Index: 0 (0001, 0039) for handle: 0x814b0be0. It has 8 positions.
0:00:00.000 D/HID:     AXIS Added Index: 0 (0001, 0036) for handle: 0x814b0be0. Min/Max 0 - 255
0:00:00.000 D/HID:     AXIS Added Index: 1 (0001, 0035) for handle: 0x814b0be0. Min/Max 0 - 255
0:00:00.000 D/HID:     AXIS Added Index: 2 (0001, 0031) for handle: 0x814b0be0. Min/Max 0 - 255
0:00:00.000 D/HID:     AXIS Added Index: 3 (0001, 0030) for handle: 0x814b0be0. Min/Max 0 - 255
0:00:00.000 D/HID:     SKIPPED (ff00, 002b) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID:     SKIPPED (ff00, 002a) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID:     SKIPPED (ff00, 0029) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID:     SKIPPED (ff00, 0028) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID:     SKIPPED (ff00, 0027) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID:     SKIPPED (ff00, 0026) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID:     SKIPPED (ff00, 0025) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID:     SKIPPED (ff00, 0024) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID:     SKIPPED (ff00, 0023) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID:     SKIPPED (ff00, 0022) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID:     SKIPPED (ff00, 0021) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID:     SKIPPED (ff00, 0020) for handle: 0x814b0be0 because of usage page.
0:00:00.000 D/HID: END HARDWARE
0:00:08.309 I/ACF: Loading airplane number 0 with Aircraft/Airliners/Airbus A320 neo v2.2r2/a320neo.acf
Fetching plugins for G:\X-Plane 10/Simulateur/X-Plane 10/Aircraft/Airliners/Airbus A320 neo v2.2r2/plugins

SASL: Starting...
X-Plane scriptable avionics library plugin v2.0.2 Commercial Edition
Loaded: G:\X-Plane 10/Simulateur/X-Plane 10/Aircraft/Airliners/Airbus A320 neo v2.2r2/plugins/sasl/64/win.xpl (1-sim.sasl).

SASL: Path to panel: G:\X-Plane 10\Simulateur\X-Plane 10\Aircraft\Airliners\Airbus A320 neo v2.2r2\aircraft.key
SASL: Loading avionics...
SASL INFO: loading    panel
SASL INFO: loading    fps_ind
SASL INFO: loading    switchLit
SASL INFO: loading    textureLit
SASL INFO: loading    clickable
SASL INFO: loading    toolbar_pwr
SASL INFO: loading    toolbar_tow
SASL INFO: loading    toolbar_towdo
SASL INFO: loading    toolbar_drs
SASL INFO: loading    toolbar_drsdo
SASL INFO: loading    toolbar_chk
SASL INFO: loading    toolbar_chkdo
SASL INFO: loading    toolbar_gnd
SASL INFO: loading    toolbar_gnddo
SASL INFO: loading    park
SASL INFO: loading    res01
SASL INFO: loading    followme
SASL INFO: loading    fm
SASL INFO: loading    flaps
SASL INFO: loading    pfd
SASL INFO: loading    fadec
SASL INFO: loading    adirs
SASL INFO: loading    ap
SASL INFO: loading    oil
SASL INFO: loading    toolbar_logic
SASL INFO: loading    counter
SASL INFO: loading    fl_cont
SASL INFO: loading    sound0
SASL INFO: loading    sound_fo
SASL INFO: loading    sound_st
SASL INFO: loading    sound_sys
SASL INFO: loading    ground
SASL INFO: loading    icerain
SASL INFO: loading    radio
SASL INFO: loading    res02
SASL INFO: loading    chklst_01
SASL INFO: loading    chklst_02
SASL INFO: loading    chklst_03
SASL INFO: loading    chklst_04
SASL INFO: loading    chklst_05
SASL INFO: loading    chklst_06
SASL INFO: loading    chklst_07
SASL INFO: loading    chklst_08
SASL INFO: loading    chklst_09
SASL INFO: loading    chklst_10
SASL INFO: loading    phase
SASL INFO: loading    ewdmemo
SASL INFO: loading    view
SASL INFO: loading    explode
SASL INFO: loading    gndeff
SASL INFO: loading    light
SASL INFO: loading    wheels
SASL INFO: loading    hyd_ptu
SASL INFO: loading    hyd_green
SASL INFO: loading    hyd_yellow
SASL INFO: loading    hyd_blue
SASL INFO: loading    el_rght
SASL INFO: loading    fuel
SASL INFO: loading    apu
SASL INFO: loading    press
SASL INFO: loading    elec_logic
SASL INFO: loading    elec_calc
SASL INFO: loading    bleed
SASL INFO: loading    cond
SASL INFO: loading    vent
SASL INFO: loading    oxy
SASL INFO: loading    doors
SASL INFO: loading    hotstart
SASL INFO: loading    res04
SASL INFO: including    snd_cfg.lua
SASL INFO: loading    mcdu
SASL INFO: loading    mcdu_acstat
SASL INFO: "mcdu_acstat"    version infoVER 2.2r2 09.03.14
SASL INFO: loading    mcdu_radnav
SASL INFO: loading    mcdu_prf_to
SASL INFO: loading    mcdu_prf_clb
SASL INFO: loading    mcdu_prf_crz
SASL INFO: loading    mcdu_prf_des
SASL INFO: loading    mcdu_prf_appr
SASL INFO: loading    mcdu_prf_ga
SASL INFO: loading    mcdu_int
SASL INFO: loading    mcdu_intb
SASL INFO: loading    mcdu_data
SASL INFO: loading    mcdu_menu
SASL INFO: loading    mcdu_prog
SASL INFO: loading    mcdu_navdata
SASL INFO: loading    fuelload
SASL INFO: loading    dr_refuel
SASL INFO: loading    dr_reload
SASL INFO: loading    fpln
SASL INFO: including    magvar.lua
SASL INFO: including    perfom.lua
SASL INFO: including    tables.lua
SASL INFO: loading    mcdu_calc
SASL INFO: loading    mcdu_fuel
SASL INFO: loading    caut_warn
SASL INFO: loading    gpws
SASL INFO: loading    weather
SASL INFO: loading    ext_anim
SASL INFO: loading    pfddraw
SASL INFO: loading    nd
SASL INFO: including    magvar.lua
SASL INFO: loading    isis
SASL INFO: loading    mirror
SASL INFO: loading    kryshka
SASL INFO: loading    rain
SASL INFO: loading    mtr
SASL INFO: loading    text
SASL INFO: Avionics loaded
Clean exit from threads.
0:00:08.309 I/FLT: Init dat_p0 type:loc_ram apt:LFMN rwy:04R
0:00:08.309 I/SCN: DSF load time: 12141216 for file Custom Scenery/LFTF Cuers/Earth nav data/+40+000/+43+006.dsf (0 tris)
0:00:08.309 I/SCN: DSF load time: 16416336 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+40+000/+43+008.dsf (21044 tris)
0:00:08.309 I/SCN: DSF load time: 5854606 for file Custom Scenery/LFTH Hyeres Le Palyvestre/Earth nav data/+40+000/+43+006.dsf (0 tris)
0:00:08.309 I/SCN: DSF load time: 6602111 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+40+000/+43+006.dsf (186659 tris)
0:00:08.309 E/SCN: Failed to find resource 'test/AGtrees_test.for', referenced from file 'Resources/default scenery/airport scenery/Common_Elements/Misc_Buildings/'.
0:00:08.309 E/SCN: Failed to find resource 'test/AGtrees_test.for', referenced from file 'Resources/default scenery/airport scenery/Modern_Airports/Control_Towers/'.
0:00:08.309 I/SCN: DSF load time: 6414203 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+44+008.dsf (0 tris)
0:00:08.309 I/SCN: DSF load time: 4354906 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+40+000/+44+008.dsf (152472 tris)
0:00:08.309 I/SCN: DSF load time: 4672399 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+40+000/+44+006.dsf (249438 tris)
0:00:08.309 I/SCN: DSF load time: 3527276 for file Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/Earth nav data/+40+000/+43+007.dsf (0 tris)
0:00:08.309 I/SCN: DSF load time: 270370 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+43+007.dsf (0 tris)
0:00:08.309 I/SCN: DSF load time: 2229863 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+40+000/+43+007.dsf (93659 tris)
0:00:08.309 I/SCN: DSF load time: 3405089 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+40+000/+44+007.dsf (226544 tris)
0:02:19.863 D/State: Received: 0:6
0:03:55.230 I/FLT: Init dat_p0 type:loc_tak apt:LFMN rwy:04R
0:21:31.258 I/FLT: Init dat_p0 type:loc_tak apt:LFMN rwy:04R
0:42:05.752 I/JOY: UNREGISTER Joystick device: T.Flight Stick X - VID:1103PID:45318
0:42:05.752 D/HID: HID Bridge Shutdown
----- X-Plane has shut down -----




Merci

#3 Hélicoptères & voilures tournantes » [X-Plane] AS350 Dreamfoil XP10 » 10-12-2015 23:48:32

CGAP
Réponses : 6

Bonjour,
Alors voilà, je me retourne vers vous car je rencontre un petit problème avec mon AS350.
En fait, lorsque je veux couper le moteur, X-Plane s'arrête soudainement !
Il faut savoir qu'une fois, j'ai réussi à couper le moteur de l'hélico sans que X-Plane s'arrête !
Est-ce une mauvaise manipulation de ma part ?, mon PC ne serai pas assez performant ?
Pouvez-vous m'éclairer ?
Merci

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