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Salut Nexus,
Un petit logiciel"SAMM" STATIC AIRCRAFT .mdl MAKER permet de faire ce que tu cherche .Il transforme les avions fs9 en statique fsx .
Vous le trouvez ici http://www.simviation.com/1/browse-Utilities-65-0
A+ et bon vol JP
Bonjour belleville,
le 25 tu as écris "Mon Aicarriers est placé Ã
C:\programes\microsoft games\MFSx\Aicarriers ( je suis en Vista) " EN fait il faut le placer C:\ Aicarriers
En espérant t'aider JP
Bonjours
Copie d'une demande identique sur un forum,impossible de me rappeler lequel...
"......Tu crée ensuite le fichier porte-avion.xml qui ressemble à ceci :
Quote:
**?xml version="1.0"?>
**FSData
version="9.0"
xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
**!-- VEH_carrier01_high_detail -->
**SceneryObject
lat="N48 8.50"
lon="W4 40.0"
alt="0"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="0"
imageComplexity="NORMAL">
**LibraryObject
name="{93615c8e-9789-49a9-b7b0-ec3d2a2625e6}"
scale="1.0"/>
**/SceneryObject>
**/FSData>
en remplaçant la latitude, la longitude et l'orientation (heading) par celles de ton choix.
(il faut aussi remplacer les '**' en début de ligne par le signe '<'. Je n'ai pas compris pourquoi mais je ne pouvais pas poster ce signe sans me faire refuser le droit de poster mon message)
Tu places ce fichier dans le répertoire
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK
et tu le fais glisser sur le fichier "bglcomp.exe"
Il se crée alors automatiquement un nouveau fichier "porte-avion.bgl" que tu n'as plus qu'à faire glisser dans ton répertoire
Microsoft Flight Simulator X\Addon Scenery\scenery
Dès que tu redemarreras FSX le PA sera à sa place !
Cette solution est un peu simpliste (le PA est immobile) mais ça ne demande que 2 min de travail....................................................................................................................... Cela DOIT fonctionner ! (je viens de le refaire pour m'en assurer)
S'il ne se passe rien c'est le plus souvent parce qu'il y a une erreur de recopie dans le fichier .xml
solution pas à pas :
- sélectionne le texte dans l'encadré ci-dessus et copie-le (ctrl-C ou clic droit copier)
- ouvre le répertoire "Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK"
- clic droit et selectionner "nouveau document texte" ou qqch comme ça. OK. Ne le renomme pas tout de suite.
( A ce moment tu as un fichier texte vide dans le bon répertoire)
- ouvre ce nouveau document avec le bloc-note.
- recopie le contenu du presse-papier (Ctrl-v ou bien Edition->coller)
-fais bien attention à remplacer tous les ** de début de ligne par le signe < (il y en a 7)
- enregistre le fichier sous le nom que tu veux (porte-avion.xml) en n'oubliant surtout pas de préciser l'extension.
( A ce moment vérifie que tu as bien ton fichier porte-avion.xml dans le même répertoire que le fichier BglComp.exe )
- Clique sur le fichier porte-avion.xml et fais-le glisser sur le fichier BglComp.exedans le même répertoire.
c'est à ce moment que le fichier porte-avion.bgl va apparaître comme par magie dans le répertoire 'BGL Compiler SDK'
................"
Ca fonctionne tres bien....
En esperant t'aider A+ JP
Le matin on dit tous merci pour la traduc
A+JP
Domifrance
il n'y a pas d'activation ou désactivassions de GEX (du style UTX,Gex n'apparait pas dans le fichier scenery).Les texture sont installées dans les dossiers de FXS.
Avant la EUR 2 les deux versions se recoupaient, plus maintenant il doit y avoir des cafouillages donc suivant le continent il faut recharger toute les texture du dit continent.
Ramon99 a tout dit
A+JP
Il faut " register" (la réponse a la question pour le Tucano est"shorts")
Bonsoir ,
Je viens de découvrir ce site http://www.airfieldconstructiongroup.org/drupal/ apparemment spécialiste de BA et quelles bases
des merveilles FSX Coningsby, Marham en angleterre, FS9 Brueggen en allemagne toutes 3 RAF.
Brueggen passe très bien sauf les arbres qui sont fs9 ( a modifier avec un outil adhoc AFX par ex)
A+ et bons vols JP
Désole domifrance je me suis mal exprimé
1_les améliorations visuelles sont très nettes moins de routes qui ne vont nulle part etc vraiment une grande différence avec la versions précédente
2-mais il faut réinstaller Gex NA lors d'une traverse nord atlantique. De Melbourne a Singapour ou de Vancouvert a Toronto je suis également oblige de passer par FTX Central et la personne ne proteste!!!!!!!!!!!!!.Ce produit n'a pas la même valeur que la production aussie mais l'Europe devient belle.
Il est bien explique part ailleurs que cette situation est provisoire, elle disparaîtra a la sortie de GEX Afrique et Moyen Orient.
A+ et bons vols JP
Bonsoir a tous,
Les explications sont ici http://www.simforums.com/forums/gex-europe-v20-update-is-now-live_topic37769.html
A mon avis très grosse améliorations, il n'est plus compatible avec Gex NA. Si vous allez au US il faut installer Gex Na
au dessus de l'atlantique. Voir les explications sur le lien.
A+ et bon vols JP
LEVERNE,
le post_[FSX] Hauteur des arbres en autogen [RESOLU] du 18/8/2009 question de"fonta"
A+JP
Bonjours
Après mon post sur mes problèmes avec AFX et InstantScenery ne trouvant pas de solution j'ai réinstaller FSX avec tous mes addons.
Tout fonctionne a merveille, fluidité netteté ect ect
le coupable les fichiers "arbres de pt taille"(végétation et vegetation fsx rtm) que je vous ai communiqués.
Je conseille donc a tous ceux qui les ont installé de revenir aux originaux avec mes plus plates excuses
Mea culpa mea culpa!!!!!!!!!!!!!!!!!
A+JP
Bonjours
Durant 1 mois je me suis lancer dans la création d'aéroport en France et en Italie utilisant les objets de mes scènes, je volais uniquement en helico au dessus de l'aéroport que je construisait. Observation durant la construction le chargement de la scène était très long 15 minutes.
J'utilise 2 fichiers scenery 1/ le monde 2/Europe(France Italie Suisse)
Lorsque j'ai voulu revoler grosse et désagréable surprise
1/ le chargement de n'importe quelle scène prend 15 minutes
2/ tous les décors devienne flou en 4 minutes de vol ceci avec n'importe quelle scène du fichier scenery Europe
Par contre tout est normal si j'utilise mon " scenery monde"
Ces 2 fichiers sont identique pour les 144 premières area les mesh UTX usa et europe, GEX usa europe ,REX,MyTraffic
Mes essais en abrégé
suppression de tous les aéroports concernes
reconstruction d'un fichier scenery Europe par rajout de scène une a une et la très vite même problème
par exemple
1/area 145 ajout "occitania" après plus rien
2/ajout 21 aéroports suisse+Ligurie,Toscane, et Elbe
Je suis toujours averti par un temps de chargement qui s'arrête a 70 (chargement du décor génère automatiquement) lors de l'ajout de le scène "en trop"
J'avoue ne pas comprendre
Merci de votre aide
A+JP
Chez moi il fonctionne très bien pourtant!! Il faut java pour le faire marcher
A+ JP
Ceci devrait t'aider
TURN WORD WRAP OFF
Aircraft AI Carrier Configurations v1.5
=========================================
Enables Usage of your favorite FSX Addon Aircraft with FSX Acceleration AI Carriers,
Javier Fernandez's USS Nimitz and Eisenhower nuclear carriers packages and Sylvain
Parouty's PA Clemenceau (R 98) v2 French Aircraft Carrier.
Contains correct (Accurate) configurations for the models Tailhooks and Launch bars
locations and the setup to enable them to be used with these AI Carriers correctly.
Developers Models include:
-------------------------
Aerosoft's F-16 (Made at the request by of Forum user "DSWO").
AlphaSim's A-6, EA-6B, F-5E, Tornado F.3 & F-105D Thunderchief.
CaptainSim XLoad's F/A-18D & C-130 Pro.
Dino Cattaneo's F-14D BETA v0.95 & T-45C v1.85.
Iris F-14A/B (Premium Series/Pro Series), F-4 (RAF & RN), F-15C/E, & EAP (All Varients).
Lotus' Aero L39
Real Flight Studio's Grumman F6F-Hellcat
Installation:
------------
Add these statements to your "Aircraft.Cfg" file to each respective aircraft to enable
them to Launch/Recover correctly from FSX Acceleration Carriers / AICarriers R2R,
Mr. Javier Fernandez's USS Nimitz and Eisenhower nuclear carriers packages, and
Mr. Sylvain Parouty's PA Clemenceau (R 98) v2 French Aircraft Carrier.
Begin by opening the Aircraft.cfg file using Notepad and Scroll Down to the section
that begins with [TailHook]. Or, if NO [Tailhook] Section exists, then scroll to the
End-Of-The-File. Then, Add these statements to your file(s), save them, and finally
Launch FSX.
Enjoy! :)
Credits:
-------
Created by James F. Chams on 09/03/2009 for FREEWARE Use ONLY.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*************************************** Aerosoft Aircraft: ***************************************************
F-16 Falcon
-----------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Aerosoft F-16A 9\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Aerosoft F-16 .... etc. (21 or so folders).
// Modified by James F. Chams @2009.
// =================================
[TAILHOOK]
tailhook_length = 4
tailhook_position = -13.37, 0.00, -2.00 // -15.0, 0.0, -1.0
cable_force_adjust = 1.0
// Added by James F. Chams @2009.
// ==============================
[LAUNCH_ASSISTANCE]
launch_bar_pivot = 7.30, 0.00, -3.77
launch_bar_lug = 9.00, 0.00, -4.95
*************************************** ALPHASIM Aircraft: ***************************************************
A-6 Intruder
------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA A-6E Intruder Pack 1\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA A-6E Intruder Pack 2\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length = 4.05
tailhook_position = -20.70, 0.00, -1.3 // -17.00, 0.00, -1.3 // Modified to align correctly with the Tailhook
cable_force_adjust = 1.00
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot = 15.43, 0.0, -5.92
launch_bar_lug = 15.43, 0.0, -7.92
---------------------------------------------------------------------
EA-6B Intruder
--------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA EA-6B Prowler\Aircraft.Cfg
[WARNING]: AlphaSim coded the Launch Assist into their model and it is missaligned; I was UNABLE to change that.
So to Launch you must put the Launch shuttle near the Main gear instead the Nose wheel. Perhaps
AlphaSim might update this model at some future date.
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length = 4.05
tailhook_position = -20.00, 0.00, -1.3 // -17.00, 0.00, -1.3 // Modified to align correctly with the Tailhook
cable_force_adjust = 1.00
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot = -2.25, -5.00, -5.95 // This section DOES NOT Work because Model (.mdl) has been coded
launch_bar_lug = -2.25, -5.00, -6.95 // with the Launch Assist and it is misaligned to the Main Gear.
---------------------------------------------------------------------
F-5E Tiger II
-------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA F-5E Tiger II\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length = 2.05
tailhook_position = -9.70, 0.00, -3.3 // -15.00, 0.00, -1.3
cable_force_adjust = 1.00
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot= 15.10, 0.00, -2.97
launch_bar_lug= 16.10, 0.00, -4.97
---------------------------------------------------------------------
Tornado F.3
-----------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA Tornado F3\Aircraft.Cfg
There is NO Tailhook simulated in this model's (.mdl) file and and its keystroke implementations is
married to visuals of intake/exhaust covers, chocks, and others. It looks weird to deploy your
tailhook only to see these; but the trap via the tailhook function works.
// Added by James F. Chams @2009.
// ==============================
[LAUNCH_ASSISTANCE]
launch_bar_pivot = 17.40, 0.00, -5.42
launch_bar_lug = 19.40, 0.00, -7.42
---------------------------------------------------------------------
F-105D Thunderchief
-------------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA F-105D Thunderchief\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[Tailhook]
tailhook_length = 8.00
tailhook_position = -15.50, 0.00, 0.60 // -19.50, 0.00, 0.60 // (feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust = 1.00
// Added by James F. Chams @2009.
// ==============================
[LAUNCH_ASSISTANCE]
launch_bar_pivot = 18.00, 0.00, -5.85
launch_bar_lug = 20.00, 0.00, -7.85
---------------------------------------------------------------------
*************************************** CaptainSim's XLoad ****************************************************************
F/A-18D
-------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_FA-18D\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[tailhook]
tailhook_length = 4.5
tailhook_position = -51.0, 0, -2.0 // -49.0, 0, -2.0 // Modified to align correctly with the Tailhook
Launch Assist in coded into the model's (.mdl) file and is therefore NOT needed here.
---------------------------------------------------------------------
C-130
-----
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_C130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX1_C130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX1_CL130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX1_KC130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX2_AC130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX2_C130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX2_C133\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX2_LC130\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length= 7.05 // 1 // Modified to align correctly with the Tailhook
tailhook_position= -17.00, 0.00, -9.3 // 0,0,0, // Modified to align correctly with the Tailhook
cable_force_adjust= 1.00 // 0.00001 // Modified to align correctly with the Tailhook
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot = 30.21, 0.0, -15.77
launch_bar_lug = 30.21, 0.0, -17.30
---------------------------------------------------------------------
*************************************** Dino Cattaneo's ******************************************************************
F-14D BETA v0.95
----------------
NOTE: Mr. Dino Cattaneo kindly included my "FIXED" settings into BETA v.0.96 -> v1.07 and Later.
So, these settings are ALREADY INCLUDED and NO Longer needed after BETA v.0.96.
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Grumman_F14D\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length=4 ;(feet)
tailhook_position=-59.30, 0.0, -2.81, // -48.0, 0.0, -0.81, ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust=1.4
Launch Assist in coded into the model's (.mdl) file and is therefore NOT needed here.
---------------------------------------------------------------------
T-45C Goshawk v1.85
-------------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Boeing_T45C\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[tailHook]
tailhook_length=2.5
tailhook_position=-15.6, 0.0, -2.63 // -18.6, 0.0, -2.63 // Modified to align correctly with the Tailhook
cable_force_adjust=1.5
Launch Assist in coded into the model's (.mdl) file and is therefore NOT needed here.
---------------------------------------------------------------------
*************************************** IRIS Simulations **********************************************
F-14A/B (Premium Series)
------------------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length=6.6 ;(feet)
tailhook_position = -19.0, 0.0, -1.0 // -15.0, 0.0, -1.0 ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust = 1.0
// AI Carrier Launch configuration
// Posted on IRIS Website by Dlink
// and Updated/Modified by James F. Chams @2009.
// =============================================
[launch_assistance]
launch_bar_pivot=21.6, 0.00, -3.75
launch_bar_lug=24.63, 0.00, -5.40 // 28.63, 0.00, -5.40
---------------------------------------------------------------------
F-14A/B (Pro Series)
--------------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat ACM\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat AInt\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat ASup_1\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat ASup_2\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat Clean\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat TARPS\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat Unarmed\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat AInt\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat CAS\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat Clean\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat FRTP\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat TARPS\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat Unarmed\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length=6.0 ;(feet)
tailhook_position = -19.57, 0.0, -0.967 // -15.847, 0.0, -0.967 ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust = 0.75
Launch Assist in coded into the model's (.mdl) file and is therefore NOT needed here.
---------------------------------------------------------------------
F-4 Phantom II
--------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS RAF Phantom FG.1\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS RN Phantom FG.1\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[Tailhook]
tailhook_length=3.0
tailhook_position=-21.7,0.0,-3.0 // -17.5,0.0,0.0
cable_force_adjust=1.0
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot= 18.970, 0.0000, -5.70
launch_bar_lug= 17.700, 0.0000, -9.00
---------------------------------------------------------------------
F-15C & F-15E (Lite)
--------------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-15 Eagle\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-15SG Strike Eagle\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[Tailhook]
tailhook_length=3.0
tailhook_position=-20.0,0.0,-5.0 // -19.5,0.0,0.0 // Modified to align correctly with the Tailhook
cable_force_adjust=1.0
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot= 13.00, 0.0000, -5.00
launch_bar_lug= 14.70, 0.0000, -7.00
---------------------------------------------------------------------
E.A.P. All Varients
-------------------
NOTE: The EAP has Air Force varients which are land based fighters and do NOT support a visual Tailhook
or Launch bar. If you extend your tailhook or launch bar you won't visually see them so it may NOT
visually look good to install it in those varients unless you really want to. These settings WILL
work for their respective varients. The ONLY true NAVAL version is the E.A.P. FA-39 Vortex. But,
its Launch Bar is NOT animated.
E.A.P. Cyclone ES2A
-------------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS Cyclone ES2A\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[Tailhook]
tailhook_length=3.0
tailhook_position=-16.70,0.0,-7.0 // -19.5,0.0,0.0 // Modified to align correctly with the Tailhook
cable_force_adjust=1.0
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot= 7.8500, 0.0000, -5.90
launch_bar_lug= 9.8500, 0.0000, -7.90
E.A.P., E.A.P. Tempest F2 & E.A.P. FA-39 Vortex
-----------------------------------------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS E.A.P\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS Tempest F2\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS FA-39 Vortex\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[Tailhook]
tailhook_length=3.0
tailhook_position=-16.70,0.0,-5.0 // -19.5,0.0,0.0 // Modified to align correctly with the Tailhook
cable_force_adjust=1.0
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot= 7.8500, 0.0000, -5.90
launch_bar_lug= 9.8500, 0.0000, -7.90
---------------------------------------------------------------------
************************************* Lotus Studios *******************************************
Lotus Aero L-39
---------------
NOTE: The L-39 has Air Force varients which are land based fighters and do NOT support a visual Tailhook
or Launch bar (i.e. the Launch Bar/Tailhook is NOT animated). If you extend your tailhook or launch
bar you won't visually see them so it may NOT visually look good to install it in those varients
unless you really want to. These settings WILL work for their respective varients.
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Lotus L-39\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Lotus L-39-LR\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Lotus L-39-multi\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Lotus L-39-race\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Lotus L-39-SS\Aircraft.Cfg
// Added by James F. Chams @2009.
// ==============================
[TailHook]
tailhook_length = 4.05
tailhook_position = -12.00, 0.00, -3.3
cable_force_adjust = 1.00
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot = 14.2, 0.000, -5.250
launch_bar_lug = 14.3, 0.000, -6.650
---------------------------------------------------------------------
************************************* Real Flight Studios *******************************************
Grumman F6F-Hellcat
-------------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\RF F6F_Hellcat\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length = 4
tailhook_position = -19.8, 0, -1 // -15, 0, -1
cable_force_adjust = 1
// Added by James F. Chams @2009.
// ==============================
[LAUNCH_ASSISTANCE]
launch_bar_pivot= 3.0, 0, -3.1
launch_bar_lug = 3.0, 0, -3.1
---------------------------------------------------------------------
=========================================== EOF =============================================================
A+ et bon vol JP
Jesus vous donne maintenant son avis sur votre fichier cfg et vous en propose un avec ses modif ici"http://www.venetubo.com/fsx.html".
Chez moi le résultat est nul, mais il y a plein d'idées que je vais essayer. Faite une copie de votre fichier cfg avant.
A+ et bon vol JP
J'ai trouvé ce petit logiciel qui crée a partir de tout les avions et helico fs9 une librairie d'avion statique pour FSX que je place avec "instant scenery" , mais qu'il peux placer lui-même.
Vous le trouverez ici" http://www.flightsim.com/file.php"
A+ et bon vol a tous JP
Bonsoir,
J'ai récupéré il y a un moment ceci sur le forum de Sim Outhouse
Added by James F. Chams @2009
Aircraft AI Carrier Configurations v1.5
=========================================
Enables Usage of your favorite FSX Addon Aircraft with FSX Acceleration AI Carriers,
Javier Fernandez's USS Nimitz and Eisenhower nuclear carriers packages and Sylvain
Parouty's PA Clemenceau (R 98) v2 French Aircraft Carrier.
Contains correct (Accurate) configurations for the models Tailhooks and Launch bars
locations and the setup to enable them to be used with these AI Carriers correctly.
Developers Models include:
-------------------------
Aerosoft's F-16 (Made at the request by of Forum user "DSWO").
AlphaSim's A-6, EA-6B, F-5E, Tornado F.3 & F-105D Thunderchief.
CaptainSim XLoad's F/A-18D & C-130 Pro.
Dino Cattaneo's F-14D BETA v0.95 & T-45C v1.85.
Iris F-14A/B (Premium Series/Pro Series), F-4 (RAF & RN), F-15C/E, & EAP (All Varients).
Lotus' Aero L39
Real Flight Studio's Grumman F6F-Hellcat
Installation:
------------
Add these statements to your "Aircraft.Cfg" file to each respective aircraft to enable
them to Launch/Recover correctly from FSX Acceleration Carriers / AICarriers R2R,
Mr. Javier Fernandez's USS Nimitz and Eisenhower nuclear carriers packages, and
Mr. Sylvain Parouty's PA Clemenceau (R 98) v2 French Aircraft Carrier.
Begin by opening the Aircraft.cfg file using Notepad and Scroll Down to the section
that begins with [TailHook]. Or, if NO [Tailhook] Section exists, then scroll to the
End-Of-The-File. Then, Add these statements to your file(s), save them, and finally
Launch FSX.
Enjoy! :)
Credits:
-------
Created by James F. Chams on 09/03/2009 for FREEWARE Use ONLY.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*************************************** Aerosoft Aircraft: ***************************************************
F-16 Falcon
-----------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Aerosoft F-16A 9\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Aerosoft F-16 .... etc. (21 or so folders).
// Modified by James F. Chams @2009.
// =================================
[TAILHOOK]
tailhook_length = 4
tailhook_position = -13.37, 0.00, -2.00 // -15.0, 0.0, -1.0
cable_force_adjust = 1.0
// Added by James F. Chams @2009.
// ==============================
[LAUNCH_ASSISTANCE]
launch_bar_pivot = 7.30, 0.00, -3.77
launch_bar_lug = 9.00, 0.00, -4.95
*************************************** ALPHASIM Aircraft: ***************************************************
A-6 Intruder
------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA A-6E Intruder Pack 1\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA A-6E Intruder Pack 2\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length = 4.05
tailhook_position = -20.70, 0.00, -1.3 // -17.00, 0.00, -1.3 // Modified to align correctly with the Tailhook
cable_force_adjust = 1.00
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot = 15.43, 0.0, -5.92
launch_bar_lug = 15.43, 0.0, -7.92
---------------------------------------------------------------------
EA-6B Intruder
--------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA EA-6B Prowler\Aircraft.Cfg
[WARNING]: AlphaSim coded the Launch Assist into their model and it is missaligned; I was UNABLE to change that.
So to Launch you must put the Launch shuttle near the Main gear instead the Nose wheel. Perhaps
AlphaSim might update this model at some future date.
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length = 4.05
tailhook_position = -20.00, 0.00, -1.3 // -17.00, 0.00, -1.3 // Modified to align correctly with the Tailhook
cable_force_adjust = 1.00
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot = -2.25, -5.00, -5.95 // This section DOES NOT Work because Model (.mdl) has been coded
launch_bar_lug = -2.25, -5.00, -6.95 // with the Launch Assist and it is misaligned to the Main Gear.
---------------------------------------------------------------------
F-5E Tiger II
-------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA F-5E Tiger II\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length = 2.05
tailhook_position = -9.70, 0.00, -3.3 // -15.00, 0.00, -1.3
cable_force_adjust = 1.00
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot= 15.10, 0.00, -2.97
launch_bar_lug= 16.10, 0.00, -4.97
---------------------------------------------------------------------
Tornado F.3
-----------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA Tornado F3\Aircraft.Cfg
There is NO Tailhook simulated in this model's (.mdl) file and and its keystroke implementations is
married to visuals of intake/exhaust covers, chocks, and others. It looks weird to deploy your
tailhook only to see these; but the trap via the tailhook function works.
// Added by James F. Chams @2009.
// ==============================
[LAUNCH_ASSISTANCE]
launch_bar_pivot = 17.40, 0.00, -5.42
launch_bar_lug = 19.40, 0.00, -7.42
---------------------------------------------------------------------
F-105D Thunderchief
-------------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\ALPHA F-105D Thunderchief\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[Tailhook]
tailhook_length = 8.00
tailhook_position = -15.50, 0.00, 0.60 // -19.50, 0.00, 0.60 // (feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust = 1.00
// Added by James F. Chams @2009.
// ==============================
[LAUNCH_ASSISTANCE]
launch_bar_pivot = 18.00, 0.00, -5.85
launch_bar_lug = 20.00, 0.00, -7.85
---------------------------------------------------------------------
*************************************** CaptainSim's XLoad ****************************************************************
F/A-18D
-------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_FA-18D\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[tailhook]
tailhook_length = 4.5
tailhook_position = -51.0, 0, -2.0 // -49.0, 0, -2.0 // Modified to align correctly with the Tailhook
Launch Assist in coded into the model's (.mdl) file and is therefore NOT needed here.
---------------------------------------------------------------------
C-130
-----
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_C130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX1_C130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX1_CL130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX1_KC130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX2_AC130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX2_C130\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX2_C133\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\CS_EX2_LC130\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length= 7.05 // 1 // Modified to align correctly with the Tailhook
tailhook_position= -17.00, 0.00, -9.3 // 0,0,0, // Modified to align correctly with the Tailhook
cable_force_adjust= 1.00 // 0.00001 // Modified to align correctly with the Tailhook
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot = 30.21, 0.0, -15.77
launch_bar_lug = 30.21, 0.0, -17.30
---------------------------------------------------------------------
*************************************** Dino Cattaneo's ******************************************************************
F-14D BETA v0.95
----------------
NOTE: Mr. Dino Cattaneo kindly included my "FIXED" settings into BETA v.0.96 -> v1.07 and Later.
So, these settings are ALREADY INCLUDED and NO Longer needed after BETA v.0.96.
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Grumman_F14D\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length=4 ;(feet)
tailhook_position=-59.30, 0.0, -2.81, // -48.0, 0.0, -0.81, ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust=1.4
Launch Assist in coded into the model's (.mdl) file and is therefore NOT needed here.
---------------------------------------------------------------------
T-45C Goshawk v1.85
-------------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Boeing_T45C\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[tailHook]
tailhook_length=2.5
tailhook_position=-15.6, 0.0, -2.63 // -18.6, 0.0, -2.63 // Modified to align correctly with the Tailhook
cable_force_adjust=1.5
Launch Assist in coded into the model's (.mdl) file and is therefore NOT needed here.
---------------------------------------------------------------------
*************************************** IRIS Simulations **********************************************
F-14A/B (Premium Series)
------------------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length=6.6 ;(feet)
tailhook_position = -19.0, 0.0, -1.0 // -15.0, 0.0, -1.0 ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust = 1.0
// AI Carrier Launch configuration
// Posted on IRIS Website by Dlink
// and Updated/Modified by James F. Chams @2009.
// =============================================
[launch_assistance]
launch_bar_pivot=21.6, 0.00, -3.75
launch_bar_lug=24.63, 0.00, -5.40 // 28.63, 0.00, -5.40
---------------------------------------------------------------------
F-14A/B (Pro Series)
--------------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat ACM\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat AInt\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat ASup_1\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat ASup_2\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat Clean\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat TARPS\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14A Tomcat Unarmed\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat AInt\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat CAS\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat Clean\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat FRTP\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat TARPS\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-14B Tomcat Unarmed\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length=6.0 ;(feet)
tailhook_position = -19.57, 0.0, -0.967 // -15.847, 0.0, -0.967 ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust = 0.75
Launch Assist in coded into the model's (.mdl) file and is therefore NOT needed here.
---------------------------------------------------------------------
F-4 Phantom II
--------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS RAF Phantom FG.1\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS RN Phantom FG.1\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[Tailhook]
tailhook_length=3.0
tailhook_position=-21.7,0.0,-3.0 // -17.5,0.0,0.0
cable_force_adjust=1.0
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot= 18.970, 0.0000, -5.70
launch_bar_lug= 17.700, 0.0000, -9.00
---------------------------------------------------------------------
F-15C & F-15E (Lite)
--------------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-15 Eagle\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS F-15SG Strike Eagle\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[Tailhook]
tailhook_length=3.0
tailhook_position=-20.0,0.0,-5.0 // -19.5,0.0,0.0 // Modified to align correctly with the Tailhook
cable_force_adjust=1.0
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot= 13.00, 0.0000, -5.00
launch_bar_lug= 14.70, 0.0000, -7.00
---------------------------------------------------------------------
E.A.P. All Varients
-------------------
NOTE: The EAP has Air Force varients which are land based fighters and do NOT support a visual Tailhook
or Launch bar. If you extend your tailhook or launch bar you won't visually see them so it may NOT
visually look good to install it in those varients unless you really want to. These settings WILL
work for their respective varients. The ONLY true NAVAL version is the E.A.P. FA-39 Vortex. But,
its Launch Bar is NOT animated.
E.A.P. Cyclone ES2A
-------------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS Cyclone ES2A\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[Tailhook]
tailhook_length=3.0
tailhook_position=-16.70,0.0,-7.0 // -19.5,0.0,0.0 // Modified to align correctly with the Tailhook
cable_force_adjust=1.0
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot= 7.8500, 0.0000, -5.90
launch_bar_lug= 9.8500, 0.0000, -7.90
E.A.P., E.A.P. Tempest F2 & E.A.P. FA-39 Vortex
-----------------------------------------------
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS E.A.P\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS Tempest F2\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\IRIS FA-39 Vortex\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[Tailhook]
tailhook_length=3.0
tailhook_position=-16.70,0.0,-5.0 // -19.5,0.0,0.0 // Modified to align correctly with the Tailhook
cable_force_adjust=1.0
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot= 7.8500, 0.0000, -5.90
launch_bar_lug= 9.8500, 0.0000, -7.90
---------------------------------------------------------------------
************************************* Lotus Studios *******************************************
Lotus Aero L-39
---------------
NOTE: The L-39 has Air Force varients which are land based fighters and do NOT support a visual Tailhook
or Launch bar (i.e. the Launch Bar/Tailhook is NOT animated). If you extend your tailhook or launch
bar you won't visually see them so it may NOT visually look good to install it in those varients
unless you really want to. These settings WILL work for their respective varients.
Modify these "Aircraft.Cfg" File(s) with the statements below for each Model folder:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Lotus L-39\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Lotus L-39-LR\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Lotus L-39-multi\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Lotus L-39-race\Aircraft.Cfg
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Lotus L-39-SS\Aircraft.Cfg
// Added by James F. Chams @2009.
// ==============================
[TailHook]
tailhook_length = 4.05
tailhook_position = -12.00, 0.00, -3.3
cable_force_adjust = 1.00
// Added by James F. Chams @2009.
// ==============================
[launch_assistance]
launch_bar_pivot = 14.2, 0.000, -5.250
launch_bar_lug = 14.3, 0.000, -6.650
---------------------------------------------------------------------
************************************* Real Flight Studios *******************************************
Grumman F6F-Hellcat
-------------------
Modify this "Aircraft.Cfg" File with the statements below:
...\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\RF F6F_Hellcat\Aircraft.Cfg
// Modified by James F. Chams @2009.
// =================================
[TailHook]
tailhook_length = 4
tailhook_position = -19.8, 0, -1 // -15, 0, -1
cable_force_adjust = 1
// Added by James F. Chams @2009.
// ==============================
[LAUNCH_ASSISTANCE]
launch_bar_pivot= 3.0, 0, -3.1
launch_bar_lug = 3.0, 0, -3.1
Tout ceci fonctionne bien sur les avions de cette liste que je possède
Bon vols et @+JP
Bonsoir Zangdaarr,
Pourrais-tu être plus explicite! un petit mode d'emploi serait le bienvenu.
J'ai copiée mes réglages fichier conf et réglages de carte sur Yan Solo mais avec des fsp limités a 30....magnifique MAIS
plantage de la carte gtx 285 "erreur le pilote d'affichage nvlddmkm ne répond plus" après 5 minutes
Recherche sur divers forum et au final. Désinstallation avec driversweeper de tout nvidia et je demande a window de trouver le pilote et de l'installer et la que du bonheur. GPU-Z me dit que le driver est le "ndlddmkm8.17.11.9745(FordeWare 197.45).
A+JP
Bonsoir JL 16038,
La fenêtre ne sert pas a grand chose en fait le trim de l'helico correspond a la commande que tu as programmée pour le trim de profondeur des avions
En espérant que ça réponde a ta question.
A+JP
Bonsoir,
Effectivement XP ne gère pas le trim, mais il existe "Intel Solid-State Drive Toolbox" qui fait tout l'entretien d'un SSD dont le Trim
utilitaire gratuit.
A+jp
bonjour,
J'ai une conf identique a la tienne avec une gtx850 que je viens de remettre a jour après des problèmes de carte graphique.
Sous fsx les quatre coeurs fonctionnent tout seul, a contrôler avec le gestionnaire de taches onglet "performances.
Si tu veux les contrôler comme notre ami C-D-O-S il existe ce logiciel gratuit "Bill2's Process Manager"
Je passe de dx9 a dx10 en touchant uniquement les images du jeu 34 pour fs9 illimité pour dx10
Mes réglages de la carte sont ceux de JAB pour dx10 sauf la synchro verticale que j'ai désactivée
A+jpc
Bonjours
Suite a mon post ici http://www.pilote-virtuel.com/viewtopic.php?id=18042
Je cherche a comprendre pourquoi sans faire de modification du fichier cfg de FSX et de réglages de la carte graphique
sous dx9 avec fsp limite a 34 la charge du GPU est de 80/100___rendu parfait
sous dx10 même limitation la charge est de 25 max_____rendu un peu moins bon (floutage par endroit)
sous dx10 sans limitation la charge est toujours de 25max____rendu identique
Merci de vos réponses
A+jpc
Bonjours,
Mes conclusions après une après midi d'essais
je laisse tombé dx10 sous dx9 tout rentre dans l'ordre
fsp limites a 34 ne descendent jamais en dessous de 25
autogène a fond ni floutage ni saccades, même scènes même avion
et surtout la carte travaille enfin 80/100 ce qui me parait plus logique
A+ jp
Salut Daube
Merci pour la réactivité
Alors i7 4cores.
Tous ces réglages sont ceux de la 275 qui n'avait pas de limitation autogène et fonctionnait bien mieux que celle-ci .
D'où mes questions? La 285 est supposée fonctionner mieux qu'une 275 non.
jpc
Bonjours,
Ma config w7 64 /i7920 oc a 4ghz/disque C SSD 80/ FSX sur 300WD raptor
Après avoir cramé une gtx275 cause surchauffe par défaut de régulation des ventilo, peut être du au driver nvidia, j'ai installé sur mon pc un SSD de démarrage et une 285 MSIsuperpipe. Reinstall du système et de FSX propre. FSX+ACC+UTX Europe et usa+GEX Europe et usa + Rex +France VFR Riviera et jetset+nextmap promesh france italie suisse californie+megascenery+my traffic Socal+my traffic
Les réglages FSX directX10
résolution de le trame 10m
résolution de le texture15cm
effets aquatique faiblex2
trafic aérien 56
navire 100
Gestion de la carte vidéo avec les paramètres donnes par JAB par le panneau nvidia (pilote 196.21)
le fichier cfg [Display]
TEXTURE_BANDWIDTH_MULT=70
UPPER_FRAMERATE_
WideViewAspect=True
[TERRAIN]
TEXTURE_RESOLUTION=28
[JOBSCHEDULER]
AffinityMask=15
Tout ces paramètres étaient ceux de la gtx275
Résultat la cata
Départ de Nice en c208 direction cannes 1500 pieds, au dessus d'Antibes 1_ tout deviens flou 2-plus d'autogène
Départ Lyon saint EX même avion même altitude même punition avant le survol de la ville. Idem Orly et Norfolk virginie
Je refait les mêmes vols en affichant le monitoring de GPU-Z(découvert pour comprendre le pourquoi des problèmes sur la 275) et la grosse surprise le gpu fonctionne au max a 40/100 et au moment ou les fsp montent brutalement a 70/80 et le flou arrive la charge du gpu diminue encore
Pour obtenir des résultats a peu près identique a la 275 j'ai rajoute les lignes suivante dans le fichier cfg
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000
et encore autogène monte par saccade a 3milles devant l'avion et la carte et toujours aussi paresseuse 45/100 de charge max.
France VFR étant toujours aussi mauvais
Ou est le problème? Je ne comprends pas comment faire pour que la carte se mette enfin au travail.
Merci par avance de vos suggestions.
jpc