Vous n'êtes pas identifié.
Grosse MAJ de FSLTL qui accompagne la sortie de la SU13 de MSFS.
Je vous copie/colle le changelog au cas où ça vous intéresserait (sinon, vous pouvez le retrouver sur leur discord).
Improvements
- The injector workaround for the long-landing bug introduced in the sim with SU12 is removed, as this has been fixed in SU13 by Asobo.
- Separation config setting: ENABLED by default. (Unless you already have this setting in your config file and it's already set to 'No')
- Injector handles an approach queue per airport, and as runways are allocated, runway per airport
- Reduces speed of following aircraft to maintain reasonable separation of aircraft on approach
- Enforces speed rules to AI on final approach, below 4000 ft, to help with separation
- Aircraft holding for departure will continue to hold if any approaching aircraft are on final within 10km of runway
- Aircraft holding will also maintain hold until landing aircraft begin braking for runway exit, reducing the chances of aircraft taking off while arriving aircraft are still on the runway
- Departing aircraft entering the runway will use higher taxi speeds for runway lineup, speeding up departure significantly
- Egress Optimizations: As part of the Separation Control feature, we've added egress speed optimizations to assist aircraft in exiting the runway in a timely fashion. You may notice aircraft speed change abruptly as they leave the runway with this turned on.
NOTE: This feature is turned on/off with the Separation Control setting.
- The SID/STAR options in the injector console window will now be visible to everyone (ENABLED by default for new installs; existing installs keep previous setting)
- VFR: improvements to prevent aircraft that are no longer in FR24 from staying in the sim
- AIG Model Fallback: We've changed the AIG models the injector might use for fallback, if installed. Previously, the injector would not use FAIB-based AIG models as they used older MDL formats. Now, the injector will only ignore individual models that use the MDL format, instead of a blanket exclude on FAIB-based models.
- Matching rules: Will now look for registration matches with AIG liveries in certain scenarios. If the injector is already falling back to AIG models/liveries, the injector will look for a registration match before selecting a matching livery at random
- Injector Console Window: To make it easier to find your FSLTL injector log file, the path to the log file will be shown in red text at the top of the injector console window when starting the injector
- Injector Log File: rollover will now occur once injector log file has reached 10mb in size (5mb previously)
FSHud Integration Changes:
- At the request of FSHud developers, the number of additional parked aircraft has been increased
PLEASE NOTE: For this change to take effect, you will need to delete your current injector config file that is used for FSHud. Once removed, a new FSHud-specific injector config file will automatically be created the next time you start the FSLTL injector with FSHud running.
config file name = "fsltl-trafficinjector-fshud-config.json"
path to the configuration folder is shown near the top of the injector console window.
Bug Fixes
- Fixed livery processing issue when atc_id attribute was listed last in a [fltsim] section of aircraft.cfg
Known Issues (Approach Separation and Departure Handling):
- Aircraft being forced on hold may taxi over the top of each other
- Go-arounds are still possible, including when the runway is clear and during runway incursions
- Aircraft approach speeds can get unrealistically slow while the injector attempts to create separation
IMPORTANT
The separation option is NOT to be used in conjunction with AI Ground / AI Flow / AI Separation. If you want/need to keep using those tools, turn OFF the separation option in the FSLTL injector. They will conflict with each other and lead to less than optimal results. We consider that combination as 'unsurpported'.
Hors ligne
Merci
Hors ligne
Merci pour l'info !
Hors ligne
Merci Hargn,
Je n'ai touché à aucun réglage pour le moment, j'attends de voir.
Hors ligne
ca m'a l'air top
Hors ligne
Merci pour l'info.
Hors ligne
Merci pour l’info !
Hors ligne
Update FSLTL Traffic Injector v.1.6.2 dispo
Dernière modification par chessgame80 (04-10-2023 20:36:41)
Hors ligne
chessgame80 a écrit:
Update FSLTL Traffic Injector v.1.6.2 dispo
Merci mise à jour faite, je testerai demain
Hors ligne
bizzy a écrit:
Savez-vous si le traffic ai est visible avec le TCAS du fenix ?
J'ai pas l'impression....
Hier soir, j'ai fait un vol Paris - Genève et au dessus de Paris, j'ai eu 2 alarmes TCAS, donc j'ai l'impression que oui !
Hors ligne
Swissflight a écrit:
bizzy a écrit:
Savez-vous si le traffic ai est visible avec le TCAS du fenix ?
J'ai pas l'impression....Hier soir, j'ai fait un vol Paris - Genève et au dessus de Paris, j'ai eu 2 alarmes TCAS, donc j'ai l'impression que oui !
en mode libre ou vatsim ?
Merci
Hors ligne
bizzy a écrit:
Swissflight a écrit:
bizzy a écrit:
Savez-vous si le traffic ai est visible avec le TCAS du fenix ?
J'ai pas l'impression....Hier soir, j'ai fait un vol Paris - Genève et au dessus de Paris, j'ai eu 2 alarmes TCAS, donc j'ai l'impression que oui !
en mode libre ou vatsim ?
Merci
En mode libre et ATC de FS2020
Hors ligne
Swissflight a écrit:
bizzy a écrit:
Swissflight a écrit:
Hier soir, j'ai fait un vol Paris - Genève et au dessus de Paris, j'ai eu 2 alarmes TCAS, donc j'ai l'impression que oui !en mode libre ou vatsim ?
MerciEn mode libre et ATC de FS2020
Interessant, merci beaucoup
Hors ligne
Hello , nouvelle mise a jour pour fsltl base models
Olivier
Hors ligne
ironman68 a écrit:
Hello , nouvelle mise a jour pour fsltl base models
Olivier
Bonjour,
Merci Olivier.
Hors ligne
Merci de cette info !
Hors ligne
J'ai vu ça. Il y a beaucoup de corrections concernant les lumières et des nouveaux effets de son, pour le démarrage et l'arrêt des moteurs en particulier.
Hâte de tester ça
Hors ligne
FSLTL Base Models 1.3 available in FBW installer
Added B788 (38 liveries)
Added AT45 (16 liveries)
Added AT46 (8 liveries)
Almost 100 additional liveries across our existing models (over 1900 now!)
Refreshed .vmr file for VATSIM
Model changes & fixes:
Fixed multiple broken animations on flaps/reversers
Added 'drooping elevator' animation when parked
Sounds:
Improvements across the board for all models
Complete revamp of startup and shutdown sounds
Improvements for VR and headphone users
Effects:
Fixed effects to work better on all model LODs
Optimized various heat blur effects with less impact on FPS
Lighting:
Now offer the option between the faux flare and "no flare" lighting, with no flare as the default (easy manual steps to switch as needed)
Flash rate for nav and beacon lights are different to better match real life
Taxi/landing lights are now fixed to front gear as appropriate and disappear when gear is retracted
Some models now have logo lights on while parked to add variety at night
Interior lighting now have different colors
Exterior lighting now appear smaller at distance
Fixed lighting issues/conflicts on some user-controlled aircraft models
Wingspan:
Wingspan values for all models have been set to approx 10% below real life values. This helps towards working around the sim's extra 6m diameter added to parking spots in scenery.
Note 1: You may notice aircraft parking in spots they did not park before, depending on scenery design. To fully take advantage of this wingspan reduction, matching changes to scenery parking may be needed. (Scenery Devs: feel free to contact the FSLTL team for details if needed)
Note 2: Because the wingspan values for a particular aircraft type may not match the wingspan of that same aircraft type from other sources, you may notice parking differences between FSLTL models and others
Hors ligne
Merci Gilles, j'ai effectué la mise à jour ce matin, au total 288 éléments mis à jour, c'est plutôt une update majeure suite peut-être à l'arrivé de la Sim Update 14 MSFS
Hors ligne
Giles et à tous, merci pour l'info
Dernière modification par Yan Solo (09-12-2023 22:59:17)
Hors ligne
Et toc encore une mise a jour. 1.3.1
Olivier
Dernière modification par ironman68 (12-12-2023 17:32:45)
Hors ligne
Maj lancée
J'aime beaucoup FSLTL mais concernant les avion VFR je n'en trouve jamais, j'aurais loupé un truc?
Hors ligne
gibson94 a écrit:
Maj lancée
J'aime beaucoup FSLTL mais concernant les avion VFR je n'en trouve jamais, j'aurais loupé un truc?
Bonsoir,
As-tu essayé de modifier le setting en FSLTL ?
la ligne : Max Active VFR Aircraft
moi j'ai mis la valeur 100
Il est vrai que sur les grands aéroports les avions AI / VFR au sol ne sont pas très visibles mais il faut regarder sur les petits aéroports ou régionaux, leur densité doit être un peu plus grande. Je viens faire un essais au Bourget LFPB et j'ai compté plus d'une dizaine des VFR avec du personnel en jaune qui tournent autour des appareils.
Dernière modification par chessgame80 (13-12-2023 01:22:54)
Hors ligne
Bonjour
J'avais mis à 40 , je vais essayer 100
Hors ligne