Vous n'ĂȘtes pas identifiĂ©(e).
Oui, c'est normal.
Ce plugin n'est pas censé supporter l'import de modÚles MSFS , les concepteurs ont annoncé la couleur dÚs le départ pour couper court à tout acte de détournement( source forum Q&A officiel).
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
En ligne
Merci Lagaffe
Jusqu'à présent j'utilisais le plugin de vitus pour faire mes repaint sans aucu problÚme. Là ça change la donne parce que ça voudrait dire qu'on ne plus faire de repaint sous Blender. J'ai tout désinstallé et vais repartir sur mon ancienne config en espérant que ça refonctionne. Je vais me remettre en une version antérieure. Merci pour l'info en tout cas.
DerniĂšre modification par flaps40 (14-05-2022 18:09:57)
FS2020 Deluxe Premium sur SSD dédié, MSI Z270 KTRAIT GAMING, I7 7700K 4.20GHz, 32GO DDR4, GTX 1080 8GO.
Hors ligne
Ouf, j'ai desinstallé complÚtement Blender et tous les plugins. Nettoyage de la base de registre et suppression de tous les dossiers existants (y compris dans appdata). Réinstallation complÚte de Blender, puis installation du plugin msfs2blend-0.3. Je peux à nouveau charger les modÚles FS2020 Asobo et tiers pour les repeindre.
J'ai aussi réinstallé le plugin d'Asobo qui me servira pour créer mes propres objets.
Merci encore !
DerniĂšre modification par flaps40 (14-05-2022 18:37:45)
FS2020 Deluxe Premium sur SSD dédié, MSI Z270 KTRAIT GAMING, I7 7700K 4.20GHz, 32GO DDR4, GTX 1080 8GO.
Hors ligne
Sortie d'un nouveau SDK: SDK 0.19.3.0:
Suite à la derniÚre mise à jour de la SU10 (20/09/22), une nouvelle version du SDK est disponible au téléchargement, comportant 3 entités: Core, Documentation, Samples.
Le DA62 a été mis à jour et passe en 0.18.0.0
RELEASE NOTES - SDK release 0.19.3
IMPORTANT! This update also incorporates the changes listed for SDK Release 0.19.0.
Developer Mode Changes
GeneralNEW: The Smart Docking System is available! The game is embedded in an ImGui window while using devmode. Default layouts for each editor will soon be made available.
Added: Debug road vehicles option.
Added: a warning when a polygon has an invalid shape and it failed to subdivise it in the BGL compiler.
Added: Display message groups names when hovered in the console.
Fixed: Debug draws (e.g. "Display FPS") now renders on top of ImGui.
Fixed: Teleport window to EHAM has been fixed.
Fixed: Fixed rare crash when parsing ModelBehavior XML.
Fixed: Making the launch alert popup display only when loading is over.
Fixed: Icao selector not closing when clicking Cancel.
Fixed: Saving settings upon checking/unchecking the "Don't show again" checkbox.
Fixed: invalid warning messages about alpha values for invisible collision materials.
Fixed: Screenshot tools soft-locking the game when an HDR screen was connected & HDR was activated inside the OS.
Fixed: crash upon closing an ImGui window from Windows taskbar.
Changed: WasmDebugWindow now shows dll full path instead of CRC.
Changed: Improved teleport window and added camcode.
Changed: Improved developer camera (orbit around target).
Changed: Making the console dockable while using the devmode, and also make it respect devmode windows opacity setting.
Changed: Removed the legacy Camera Editor tool. Cameras are now to be edited with the Aircraft Editor.
Project EditorFixed: The Project Editor "Save As" option now works correctly.
Changed: Marketplace Data scrollers and sliders are now limited to 15 media (images) each.
Changed: Marketplace Data backgrounds are now limited to 5 media (images) each.
Changed: Removed ContentInfo and MarketplaceData from the available types when creating a new Asset Group.
Changed: Rework the way scenery packages are ordered - [large]the content.xml[/large] will no longer store the list of all packages, and will now allow you to set priorities to some packages. The user can edit these priorities via a new tool available in the Simulation experimental menu.
Scenery EditorAdded: Easily use default sceneries for jetways.
Added: SimObjects can now be hidden.
Fixed: Framerate drop due to offline air traffic.
Material EditorFixed: Reloading of libraries in Material Manager.
Visual Effects EditorFixed: A crash when opening an effect in the editor after deleting another effect.
Fixed: SetScale node always displaying unknown input type.
Fixed: GetParticleAttribute & GetGroundAttribute & Color nodes not displaying the right output type.
Fixed: Double vertical scroll bar in the SimVar units drop-down menu.
Fixed: Occasional glitches in ribbon-based FXs rendering
Fixed: A crash when plugging a graph using a GetInstanceAttribute node into a StaticMesh block input .
Changed: Properties of the GraphParameter node have shorter names in the graph.
Changed: Plugging a graph to an effect wide property no longer causes static invalid values to be cached for particle specific computations (see here for more information).
Changed: UX improvements to editor popups (Create, Clone, Rename and Delete effect): Enter and Escape keys can be used to cancel/validate the popups and text fields automatically grab focus
Changed: Material Diffuse & Emissive colors are now available on the particle Output block. They replace AfterBurnerColor1 & 2 for the StaticMesh block
Changed: Properties related to specific material codes are hidden when the material used does not match
SDK ChangesIMPORTANT! Due to a restructuring of the SDK, you should clear the install directory of all files and folders before installing to prevent conflicts or issues (if you have your own projects saved in the SDK location, you should save them to a different location as well).
IMPORTANT! The way SimObjects are parsed and built into a package has changed with this update. This is a potentially breaking change for project building as the builder tool will now require all files/folders to follow a strict naming format and set folder structure. You can find further details on this change here: SimObject Folder Structure
IMPORTANT! The way that localization is handled has been modified and all localization files now need to be included in a specific folder within the project. This is a potentially breaking change for localization and so you should carefully read the Localization page in the documentation and ensure that your projects meet the new requirements.
Added: support for 3DSMax 2023 in glTF exporter
Added: support for Visual Studio 2022 in MSFS Platform Toolset
Added: KALO airport sample added.
Fixed: fix for compilation bugs with textures containing UTF-8 characters in the PackageTool.
Fixed: Default aircraft project now includes a thumbnail with correct dimensions
Fixed: Super cells positioning when creating Weather Preset in SDK.
Changed: Improvements of the rendering of XML Gauges when using NanoVG:
Image mask now works as they should
Elliptical drawings (arcs and pies) fixed
String formatting is supported (\t, \{md}, \{lsp}, etc)
String overall rendering improved to better match GDI rendering
Fixed ellipse rendering issue when using NanoVG or GDI+ over NanoVG
Changed: NanoVG is now the default rendering method instead of GDI for XML gauges on PC (this can still be changed from the Simulation options "Experimental" menu, "Use NanoVG for XML Gauges".
Changed: SDK samples have been reorganized.
SimConnect
Added: SimConnect_AddToFacilityDefinition to build a facilityDataDefinition and SimConnect_RequestFacilityData to request it
Fixed: VR headset view now recentered when writing 1 to CAMERA_REQUEST_ACTION simvar
WASM
Added: A new Visual Studio Debugger Extension which improves WASM debugging (especially inspecting callbacks)
Fixed: Reloading of standalone WASM modules after sign-out / sign-in
DocumentationNEW! A new tutorial for Creating Hanger / Showcase RTC's has been added.
NEW! The following SimConnect structs and functions have been added to the documentation: SIMCONNECT_RECV_FACILITY_DATA, SIMCONNECT_RECV_FACILITY_DATA_END, SimConnect_RequestFacilityData, SimConnect_AddToFacilityDefinition, SimConnect_SubscribeToFacilities_EX1, SimConnect_UnsubscribeToFacilities_EX1, SimConnect_RequestFacilitiesList_EX1.
NEW! Page for the in-sim Experimental Features has been added.
The SimConnect Samples page has been updated.
SimConnect_RequestDataOnSimObjectType has had a minor update to fix the example.
SimConnect_SubscribeToFacilities has had a minor update to clarify the way that it works.
The Web Assembly documentation has been updated with additional information related to debugging and using Visual Studio. Please see the WebAssembly and Platform Toolset pages.
The [FLIGHT_TUNING] section of the flight_model.cfg file has had the following parameters updated: Stallpitchscalar, Stallliftscalar, predicted_moi_density_scalar_fuselage, predicted_moi_density_scalar_wings, disable_assistances, prop_moment_transfer_on_roll, fly_assistant_use_dynamic_speeds.
The following parameters in flight_model.cfg - [AERODYNAMICS] have had their descriptions updated: ground_crosswind_effect_zero_speed, ground_crosswind_effect_max_speed, ground_high_speed_steeringwheel_static_friction_scalar, ground_high_speed_otherwheel_static_friction_scalar.
Multiple Event ID descriptions have been updated and now include proper / detailed information about inputs.
Premiers retours sur le fum développeur: https://devsupport.flightsimulator.com/questions/11071/sdk-0193-unusable.html
A priori, certains ont eu des soucis avec ce SDK.
En ce qui me concerne, j'ai pu installer le Core, la Doc et les exemples sauf l'exemple du DA62 qui refuse de s'installer malgré deux téléchargements à 2h d'intervalle.
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
En ligne
Merci de l'info Didier
I7-3770K 3.5Ghz OC 3.8 Asus P8Z77-V RAM 16Go G.Skill DDR3-2133 CG Gigabyte RTX 3060 12GB
Boitier Fractal Design Define R4, Corsair AX 750w, Noctua NH-U12P, W10 2004
MSFS standard version store
Hors ligne
Bonjour,
Dans la foulée du SU11 Beta, un nouveau SDK 0.20.1.0 est disponible.
Le ChangeLog du SDK :
SDK
Fixed progress text in SDK installer
Added support for 3D Studio Max 2023 in SDK installer
Relative path fixed in the options of the multiexporter for 3dsmaxDevmode
A link to DevSupport has been added to the DevMode bar
Opening âOnline Documentationâ using DevMode now opens âflightingâ online documentation if the build is a beta one
Weather Debug : New developer debug window to display and debug detailed weather data
Added new âAircraft dataâ debug window
The editor no longer crashes when trying to add new items
Fixed an issue where having multiple active Bing Map graphics could cause a CTD while getting elevation data under high load
Fixed an issue where loading navdata packages with BGL navdata deletion flags could cause ident search and other navdata lookup failures
Fixed an issue where an overriding package containing navdata loading the same facility ICAO as an earlier loaded package would be unable to change the QMID of the facility and would receive âfacility in a different QMID than the ICAO index list thinksâ errorVisual Effects Editor
Alt+LeftClick now properly destroys a link in the effect data, not only visually until the graph is refreshed
Unit dropdown menu on the SimVar node inspector is now tall enough to display unit list below the filter
The BezierCurve node has a Loop parameter to wrap the sampling of the curve when the input is outside the boundaris of the points of the curveSimConnect
It is now possible to request a Vor, a Ndb or a Waypoint knowing only its ICAO. In case of conflict, the API will return a list of possibilities
It is now possible to request ICAO, REGION and IS_TERMINAL_WPT while requesting waypointSimVars
AUTOPILOT AVAILABLE now returns the correct value (returned always 1)
Added TURB ENG THRUST EFFICIENCY LOSS, TURB ENG FUEL EFFICIENCY LOSS, TURB ENG N1 LOSS, and TURB ENG COOLING EFFICIENCY LOSS simvars, to aid in simulating turbine engine bleed air efficiency losses and mechanical wear/failuresScenery editor
Adding a better way to edit taxisigns directly in their properties window. Check the official documentation for more informations
The editor no longer crashes when trying to add new items
Fixed gizmo scaling value in âGizmoâ window not updating properly
Added helipad start edition
Improved dev camera focus on object
Fixed polygons that are not refreshed when opening a project
Fixed material button
Fixed little shifting when resizing large rectangular aprons
Fixed rectangular apron picking
Show warning for vector placement with several meshes
Improved polygon picking
Added helpers for LightPreset âdirectionâ and âdirection2â vectors
VASI/PAPI better placement on the first spawn
Fixed vehicle not hidden by tunnels or exclusion polygons
Now it reset display name when replacing model
Added option "âDisable TIN color correctionâ
Fixed debug OSM feature points and OSM power lines debug
Fixed debug terraforming
Fixed a scenario where delete nav command that remove nav data from its own package
Fixed gizmo scale axis
Fixed large independent proj mesh disappearing when moving themAircraft editor
Fixed âTeleport on cameraâ and âSave&Reloadâ and âCamera saveâ button in tab Cameras
New parameters were added to the aircraft config-files
Added support for negative drag on negative flaps. Tuned negative drag for CTSL
Added new parameter recip_stop_min_acceleration" for minimum acceleration below which we completely stop the propeller. Default to 2.0
Filled up debug variables for cylinder friction and torque
Debug wheels now displays longitudinal and lateral friction forces separately
Added legacy_fm_only option to allow plane makers to force the exclusive usage of the legacy flight model
Required parameters are now force written
Fixed bug on indexed parameters moving, duplication, adding and removing
UI/UX improvement regarding float3 parameters
Fixed Undo/Redo; Added min size of Indexed parameters; fixed duplicating camera GUID
Fixed fuel tank and station load debug visualization
Fixed parameters labels
Fixed display of lift_coef_aoa_table parameter
Added manifold pressure settings to engines.cfg (manifold_pressure_correction_by_rpm ; manifold_pressure_min )Project editor
NEW Bundle/Pack objects available in the project editor, check official documentation for more information
Fixed bushtrip save behavior in case you have multiple bushtrips in the same package
The Package Builder now automatically lists Airports, POIs and Missions in âContentInfo\ContentHistory.jsonâ
Timestamps are now properly updated when removing files from previously compiled asset groups
Fixed the Material Inspector message that stated âEditing material âMâ from library âLââ, It now states âEditing material âMâ from package âPââ
Removed âUpdate Package/Group nameâ button, instead do the update on enter or when loosing focus
Added a âBack/Nextâ flow for a lot of successive popups in the project editor
Fix some metadata and release notes not being correctly copied during a project âSave Asâ
Fix thumbnail not being loaded in project until drawing it in the inspector, fixing potential issues
The âExport & Buildâ window no longer resizes each time the export mode is changed
âRemove Filterâ window is now properly resized on first opening
The input ints to change release notes version no longer loose focus each time a character change
Adding a new release note version now selects it
Using undo/redo while changing release notes versions now keeps the current version selected
Input ints in release notes tab now prevents user from entering irrelevant values
Fixed âBuild & Exportâ duplicating or adding files from packages that are not selected to the .zip archive
Fixed sources paths for BGL, Mission and Visual Effects asset groups that could result in a bug when adding several packages/asset groups of the same type in a project
Post Build/Export user agreement windows are now properly resized on first appearance
Added âHeliportâ section to âWorldâ category for Marketplace
Import item Feature to import an existing package or bundle/pack to the current project. Check official documentation for more informationPackage Tool
Fixed compilation error for models with more than 9 model attachments
glTF compilation now fails in case of duplicate animations in the source file
Improvements on Package order tool
Submodel merging now also fails when there are duplicate animations in the base model
Misleading timestamp error message has been removed when compiling an empty Material Library through the Package BuilderWASM
SimConnect_AISetAircraftFlightPlan and SimConnect_AICreateEnrouteATCAircraft used in a wasm environment, are now linked to the work folder
It is now possible to make HTTP request through Wasm. See documentation for more information
Set 2D custom LLA uses now geoid reference
Optimization of Wasm module is now forced by default while compiling in Release Mode through Visual Studio
Compilation time performance improvements, translating to faster loading times the first time an aircraft is loaded
Par contre, aucune info sur le plugin d'AsoboStudio glTF-Blender-IO-MSFS (https://github.com/AsoboStudio/glTF-Blender-IO-MSFS) qui n'a pas été modifié depuis prÚs de 4 mois.
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
En ligne
Bonjour, merci pour l'info... évolution pour les helipads espérons que l'on puisse mettre un start sur sur une plateforme...
Jean-Paul.
MSFS: I713700KF 5.4GHZ, PNY RTX 4080 16 G0, 64 GO RAM DDR5 5200.
X PLANE 11: I74790K OC 4.7, GIGABYTE 1080 TI 11G0, 16 GO RAM DDR4 2400.
Hors ligne
Encore une correctif du SDK qui passe en 0.20.2.0 (corrections sur les erreurs rencontrées par les premiers utilisateurs du SU11 Beta).
Je n'ai pas eu le temps de lire les changements apportés.
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
En ligne
Des nouvelles du plugin Asobo pour exporter Ă partir de Blender.
D'aprÚs ce post (https://devsupport.flightsimulator.com/questions/11164/blender-question-about-the-blender-exporter-state.html), le développeur principal d'Asobo (sur cet exporter, je pense) a décidé de partir de la société en Mai sans laisser de remplaçant. (bien la RH, trÚs efficace)
DerniÚrement, ils ont réussi à embaucher un nouveau développeur qui est en train de se mettre à niveau cÎté simu et sur le plugin.
Théoriquement il devrait y avoir du nouveau d'ici la fin de l'année, le but serait d'avoir un plugin compatible avec la version 3.3 LTS de Blender.
Pour l'instant, le plugin 1.1.6 est compatible avec la version 3.1 seulement.
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
En ligne
- [large]SDK 0.20.3.0:[/large]
Une nouvelle version du SDK 0.20.3.0 est disponible au téléchargement depuis le 01 Nov 22, comportant 4 entités: Core, Documentation, Samples et XBox Samples.
L'exemple du DA62 passe en 0.19.0.0
Pour les nouveautés, je regarderais demain ... la journée a été remplie !
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
En ligne
Sortie le 27 Janvier 2023 du plugin ASOBO v1.3.0
RONH (développeur sur le plugin ASOBO) vient d'annoncer la sortie officielle de ce plugin qui est certifié sur Blender 3.3 LTS
Voici les liens directs:
- Blender 3.3 LTS https://download.blender.org/release/Blender3.3 - choisir la version 3.3.3 en fichier ZIP (portable) ou MSI (version installable windows).
- Plugin ASOBO https://github.com/AsoboStudio/glTF-Blender-IO-MSFS - ne pas prendre le main mais la version Release 1.3 qui est sur la colonne de droite de la page.
[img align=c]https://i.postimg.cc/T2gGbsQx/Asobo-Exporter.png[/img]
Conseils:
a) prendre soin de désinstaller proprement la version antérieure de ce plugin mais conserver le plugin IMPORT/EXPORT gltF de base fourni avec Blender car le plugin d'ASOBO se base sur celui de Blender pour faire son travail !
b) si vous utilisiez Blender 3.1.x sur vos projets, une préconisation de RONH "continuez avec cette version de Blender !"
c) si vous démarrez un nouveau projet, préférez la version Blender 3.3 LTS; les caractéristiques d'animations par bones/armatures sont bien meilleures sur la 3.3 LTS !
Premier retour trĂšs ennuyeux :
Certains projets dĂ©veloppĂ©s sur cette version de plugin et Blender 3.3 LTS semblent faire apparaĂźtre des temps de compilation/d'exportation multipliĂ©s par 10 voire 100. Un export prenant 40 seconds en Blender 3.1 peut prendre jusqu'Ă 10-20 minutes in 3.3 - vous ĂȘtes prĂ©venus !
Pour contrer cela certains on commencé sur 3.1 puis migrer sur 3.2/3.3 mais ce n'est pas garanti du tout.
Le souci a été remonté au consortium Khronos, aux groupes Blender et à ASOBO qui vont regarder le problÚme.
Référence à lire : https://www.fsdeveloper.com/forum/threads/msfs-asobo-official-blender-exporter.454146/page-8
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
En ligne
Merci pour le relayage des infos
Intel Core i7-10700K OC 5.1GHz/ 64 GO Crucial DDR4 Kinston HYPERX Fury 4x16 GO 3200MHz CAS 16/HP Omen GT13-0955nf (3K1P5EA) /2x SSD M.2-PCI-E NVMe  WD 1 To/1xSSD T5 1 To usb 3.1/ Mybook WD usb3.0  4 To
GeForce RTX 3090- 24 Go GDDR6 / Windows 10/Alim 750w
Acer Z34 Predator 21/9 3440x1440 2K Â UWQHD Incurver G-SYNC/ Acer Z35 Predator 21/9 2560x1080 UW-UXGA Incurver G-SYNC/MSFS2020 Steam standard
En ligne
Merci pour le suivi...
Jean-Paul.
MSFS: I713700KF 5.4GHZ, PNY RTX 4080 16 G0, 64 GO RAM DDR5 5200.
X PLANE 11: I74790K OC 4.7, GIGABYTE 1080 TI 11G0, 16 GO RAM DDR4 2400.
Hors ligne
Bonjour,
Pour une fois, le SDK nouveau est sorti en mĂȘme temps que la SU12.
- [large]SDK 0.21.0.0:[/large] Une nouvelle version du SDK 0.21.0.0 est disponible au téléchargement depuis le 21 Mars 23.
Il comporte 4 entités: Core, Documentation, Samples et XBox Samples et 2 modÚles 3D le DA62 et le Cabri.
En ce qui concerne le menu du DEV Mod a été complétement revu ... et chamboulé : il faut chercher pour retrouver ses petits !
Pour la liste des modifications, je vous laisse les lire sur le forum officiel.
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
En ligne
Merci... Va Falloir tout revoir... Enfin ils ont peut-ĂȘtre amĂ©liorĂ© l'ergonomie...
Jean-Paul.
MSFS: I713700KF 5.4GHZ, PNY RTX 4080 16 G0, 64 GO RAM DDR5 5200.
X PLANE 11: I74790K OC 4.7, GIGABYTE 1080 TI 11G0, 16 GO RAM DDR4 2400.
Hors ligne
Merci de l'info, je vais regarder ça
I7-3770K 3.5Ghz OC 3.8 Asus P8Z77-V RAM 16Go G.Skill DDR3-2133 CG Gigabyte RTX 3060 12GB
Boitier Fractal Design Define R4, Corsair AX 750w, Noctua NH-U12P, W10 2004
MSFS standard version store
Hors ligne
Déjà je viens de découvrir un truc qui ne me plait pas ... il va falloir creuser et perdre du temps mais bon.
J'avais modifié les textures d'un personnage du jeu pour inclure une "pilote" dans le Ménestrel et ensuite le PBY.
Pour cela, j'avais modifié le fichier texture.cfg de maniÚre à ranger ces textures modifiées dans un répertoire annexe texture.base séparé du texture général et des textures."livrée".
[fltsim]
fallback.1=..\texture
fallback.2=..\texture.base
fallback.3=..\..\..\..\Texture
fallback.4=..\..\..\..\Scenery\Global\texture
Hier, je recompile mon PBY suite à une modification mineure sur un instrument et ... le texture.base est purement et simplement ignoré et non traité donc plantage du PBY.
Est-ce décrit dans la doc du SDK? Il va falloir encore et encore perdre du temps à comprendre.
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
En ligne
Bonjour,
Information trouvée ce matin:
- Ronh a continué de faire évoluer le plugin de Vitus qui a été porté en v0.42.10 : la page de téléchargement => https://github.com/ronh991/Blender2MSFS2
Lisez bien les informations fournies avec cette version de plugin !!!
Cette version peut fonctionner avec Blender 3.3.x 3.2.x (Ronh vient de faire un test non probant avec la 3.3.x)
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
En ligne
Bonjour Didier,
Merci pour le lien car j'ai le mĂȘme problĂšme que sur ton post du 22.03,
Mon adaptation du N3202 se compile normalement mais plante MSFS au lancement de l'avion.
MSI B250M Mortar, I7-7700K, 16Go 2400MHz, MSI RTX 4060 Ti 8Go, be quiet! Dark Rock TF, SSD Samsung 850 EVO, DD WD 1To, Oculus rift
En ligne
Il faut bien prendre garde Ă lire toute la documentation que RonH a mis sur la page de tĂ©lĂ©chargement ainsi que le post de FSDeveloper oĂč j'ai trouvĂ© l'info.
Ce dernier post est ici: https://www.fsdeveloper.com/forum/threads/msfstoolkit-0-41-4-wrong-metal-setting-after-export.457139
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
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Bonjour Ă tous
Une nouvelle version du SDK 0.21.1.0 est disponible au téléchargement depuis le 24/04/2023
Pas de grosses nouveautés mais quelque corrections (A voir dans le readme en ligne)
(MĂȘme pas dĂ©taillĂ© dans https://forums.flightsimulator.com/t/link-to-latest-sdk/316017/236 ...)
Christophe
Windows 10 64bits Pro / FSX - P3D V4.5 - MSFS2020 / Intel I7 6700K / NVIDIA GTX 1060 6 Go / 32Go DDR4 GSKILL 2400 / ASUS Z170-A / BE Quit! Pure Rock / ViewSonic 27" - VG2719-2K / SSD Sandisk 250Go + SSD Samsung 860EVO 1To / DD 2To + DD 3To / Thrustmaster T. Flight Hotas X
Hors ligne
Ah tout se perd, je l'ai installé en rentrant de mes congés ce Lundi mais j'ai complétement oublié de renseigner les infos dans la rubrique Création
Merci d'avoir corrigé.
@+ Didier
W10 Pro 64b Build 22H2 - Boitier HAF 932 - Z390 STRIX-F - 9900K - 2x16 Go - NVidia 3060 Ti 8 Go - Alim Corsair 800W - Ecran 34" - NVidia Studio ready 536.23
P3D v5.4 = http://www.pilote-virtuel.com/img/members/53/P3Dv5HF-Reglages-A.jpg - MSFS Deluxe/STORE - X-Plane 12B
En ligne