#1 [↑][↓] 28-04-2012 12:55:27

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[FSX] Problème trafic MAIW.

Bonjour Ă  tous!

Voila, j'ai un petit soucis au niveau des avions MAIW: ils n’apparaissent pas. Pourtant j'ai bien converti les fichiers BLG en _FSX.BLG, remplacé les fichiers FS9... etc.

Cependant, je me demande si ce n'est pas un incompatibilité avec le traffic WOAI. Es-ce ça le problème? De plus j'ai retiré le fichier trafficaircraft.bgl (que j'ai perdu e_colere3) pour plus de performance (du fait que les AI de base sont tout bonnement les avions pilotable FSX, donc avec un trafic dense...).

Y'a-t-il une soluce? Mystère! laugh

Merci d'avance.
Amicalement.
C.O.M.A.Ops Team.

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#2 [↑][↓] 29-04-2012 07:15:20

Emile
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Re : [FSX] Problème trafic MAIW.

"fichiers BLG en _FSX.BLG"

Bgl ??


Emile EBBR Asus P7P67 Pro v3, Intel 1155 3.4 GH, Corsair DDR3 8Gb,PCX Nvidia 560 ti,PCX Nvidia 550 ti,
SSD 120Gb, 2 x 1 Tera SATA6, Dual Boot . Win7 Pro X64

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#3 [↑][↓] 30-04-2012 17:03:09

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Re : [FSX] Problème trafic MAIW.

Bonjour.

Oui en effet, désolé de la faute de nom...

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#4 [↑][↓] 02-05-2012 07:58:06

Emile
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Re : [FSX] Problème trafic MAIW.

Bonjour ,
Avant la compilation avez-vous vérifié les valeurs XX% trouvées dans les flightplans ...txt

exemple
// AirOne Airbus A320-200 CFM
AC#199,EI-DSK,1%,WEEK,IFR,1/05:00,@1/08:50,350,F,0882,HECA,1/09:50,@1/13:55,340,F,0899,LIMC,1/14:45,@1/16:25,390,F,0136,LICJ,1/17:00,@1/18:40,400,F,0137,LIMC,1/19:15,@1/20:30,310,F,0124,LIEO,1/21:05,@1/22:10,300,F,0125,LIMC,2/05:15,@2/06:55,390,F,0134,LICJ,2/07:30,@2/09:10,380,F,0135,LIMC,2/10:05,@2/11:10,280,F,0340,EDDM,2/12:10,@2/13:15,290,F,0341,LIMC,2/14:05,@2/15:20,290,F,0120,LIEA,2/15:50,@2/17:05,300,F,0121,LIMC,2/17:40,@2/19:10,350,F,0114,LIBD,2/19:40,@2/21:15,360,F,0115,LIMC,3/06:15,@3/08:00,410,F,0138,LICT,3/08:30,@3/10:15,400,F,0139,LIMC,3/10:55,@3/12:45,310,F,0500,LATI,3/13:25,@3/15:20,320,F,0501,LIMC,3/16:05,@3/17:45,350,F,0110,LIBR,3/18:20,@3/20:00,340,F,0111,LIMC,4/05:00,@4/06:40,350,F,0404,LEMH,4/07:15,@4/08:45,360,F,0405,LIMC,4/09:50,@4/11:40,380,F,0302,EGKK,4/12:40,@4/14:40,370,F,0303,LIMC,4/15:30,@4/18:20,350,F,0646,LGMK,4/18:55,@4/21:50,360,F,0647,LIMC,5/05:05,@5/06:35,410,F,0100,LIRN,5/07:10,@5/08:40,400,F,0101,LIMC,5/09:15,@5/10:55,370,F,0402,LEPA,5/11:35,@5/13:15,360,F,0403,LIMC,5/14:00,@5/15:15,330,F,0122,LIEO,5/15:50,@5/16:55,300,F,0123,LIMC,5/17:30,@5/19:00,390,F,0106,LIRN,5/19:35,@5/21:05,380,F,0107,LIMC,6/05:00,@6/08:50,370,F,0882,HECA,6/09:50,@6/13:55,360,F,0899,LIMC,6/14:55,@6/16:45,390,F,0804,DTTA,6/17:25,@6/19:15,400,F,0805,LIMC,0/05:05,@0/06:35,390,F,0100,LIRN,0/07:10,@0/08:40,380,F,0101,LIMC,0/09:15,@0/10:55,350,F,0402,LEPA,0/11:35,@0/13:15,340,F,0403,LIMC,0/14:00,@0/15:15,310,F,0122,LIEO,0/15:50,@0/16:55,300,F,0123,LIMC,0/17:30,@0/19:00,390,F,0106,LIRN,0/19:35,@0/21:05,380,F,0107,LIMC
AC#199,EI-DSL,1%,WEEK,IFR,1/05:00,@1/06:40,350,F,0404,LEMH,1/07:15,@1/08:45,360,F,0405,LIMC,1/09:40,@1/11:15,380,F,0520,LKPR,1/11:50,@1/13:20,390,F,0521,LIMC,1/14:05,@1/15:20,310,F,0120,LIEA,1/15:50,@1/17:05,320,F,0121,LIMC,1/17:40,@1/19:10,350,F,0114,LIBD,1/19:40,@1/21:15,340,F,0115,LIMC,2/08:35,@2/10:40,390,F,0560,EPWA,2/11:15,@2/13:20,380,F,0561,LIMC,2/14:45,@2/16:25,370,F,0136,LICJ,2/17:00,@2/18:40,360,F,0137,LIMC,2/19:15,@2/20:30,310,F,0124,LIEO,2/21:05,@2/22:10,300,F,0125,LIMC,3/05:00,@3/08:50,370,F,0882,HECA,3/09:50,@3/13:55,380,F,0899,LIMC,3/14:45,@3/16:25,390,F,0136,LICJ,3/17:00,@3/18:40,380,F,0137,LIMC,3/19:15,@3/20:30,290,F,0124,LIEO,3/21:05,@3/22:10,280,F,0125,LIMC,4/05:05,@4/06:35,370,F,0100,LIRN,4/07:10,@4/08:40,360,F,0101,LIMC,4/09:15,@4/10:55,350,F,0402,LEPA,4/11:3

si cette valeur est plus élévée que la valeur donnée dans les options FSX , vous ne verrez-pas les AIs.


Emile EBBR Asus P7P67 Pro v3, Intel 1155 3.4 GH, Corsair DDR3 8Gb,PCX Nvidia 560 ti,PCX Nvidia 550 ti,
SSD 120Gb, 2 x 1 Tera SATA6, Dual Boot . Win7 Pro X64

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#5 [↑][↓] 02-05-2012 18:01:37

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Re : [FSX] Problème trafic MAIW.

Bonjour,

Je viens de regarder dans le BLG d'un de mes MAIW. Mon trafic étant au maximum, il sont en dessous de la barre des 100%. Dans mes souvenirs, je me rappel que les MAIW volaient en fonction d'une date précise: information erronée?

Bien amicalement.
C.O.M.A.Ops Team.

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#6 [↑][↓] 03-05-2012 08:18:53

Emile
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Re : [FSX] Problème trafic MAIW.

Bonjour, Je crois savoir que certains Plans de vols ne sont pas actifs durant les WEs mais je ne vois pas de dates début/fin dans les données.
Pour les interressés voici un lien vers les Plans de Vols disponibles.
http://www.interkultur.de/gossmann/fsx/maiw.php

Bonne journées


Emile EBBR Asus P7P67 Pro v3, Intel 1155 3.4 GH, Corsair DDR3 8Gb,PCX Nvidia 560 ti,PCX Nvidia 550 ti,
SSD 120Gb, 2 x 1 Tera SATA6, Dual Boot . Win7 Pro X64

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#7 [↑][↓] 03-05-2012 10:18:11

Emile
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Re : [FSX] Problème trafic MAIW.

J'utilise un outil qui s'appelle :  MH's AI Traffic Pack V2.2 Update - 05.08.2009

Qui me permet de vérifier la bonne installation de mes AI .
Cela semble un peu compliqué au départ mais des que c'est bien installé c'est TRES efficace .
Je n'ai pas reçu de réponses à mes mail à Michael

"
  Copyright (C) by Michael Heise
  E-Mail: mikiair@freenet.de

*********************************************************************

This is an update for the version 2.0 and update 2.1 released
previously. Previous versions are required for full functionality
(no manual provided this time).

Some minor errors during config file reading have been removed.
"FltSimOrder" in some ini files is introduced which allows sorting
of fltsim.n sections by texture path or title.

Thank you to all users and (involuntary) beta-testers for their
hints and feedback!

Berlin/Germany, 05.08.2009
Michael Heise
mikiair@freenet.de"

Copie de mon aitpack.ini
"[Main]
; ForceVersion      -1 - find version automatically / 9 - use FS9 / 10 - use FSX
;
ForceVersion=-1
;
; OutputFile        empty - do not output to file / any other - use file output
;
OutputFile=aitpack.txt
;
; WaitAtEnd        0 - do nothing special
;            1 - wait for about 2 seconds at the end before
;                terminating the program
;
WaitAtEnd=1
;
; UseLastRun            0 - default, do not check files depending on last
;                change and last program run
;            1 - use date saved in LastRun to determine if sim
;                object file should be checked
; LastRun               date and time of last program run (saved automatically)
;            set to 0 if all sim object files should be checked
;
UseLastRun=0
LastRun=0
;
; IgnoreTextureFolders  contains a comma-separated list of keywords which will
;            be considered to indicate "common" texure folders; if
;            texture folders match one of these they will not result
;            in "lost texture folder" message; each keyword has to
;            be placed in double-quotes!
;
IgnoreTextureFolders="common","32bit","32 bit","share","shared"
;
; ----- AITChk specific data -----
;
; ReportCFGLevel    0 - only check for air-file and sequence errors
;            1 - report non-existing paths
;            2 - additionally report missing model/panel/sound/
;                soundai configuration files
;            3 - additionally report missing FSX specific entries
;                like "ui_createdby", "ui_typerole", and "category",
;                and undefined entries like e.g. "checklist"
;            4 - same as "3", as well as checking of alias and
;                fallback entries, plus report if no mdl file or no
;                texture files exist, plus report on unused textures
;
ReportCFGLevel=0
;
; ReportBGLLevel    0 - report only missing sim objects
;                1 - print out all sim objects used by each traffic file
;            2 - list non-refereneced sim objects, too
;            3 - additionally give information on traffic file
;                   version (FS9/FSX)
;
ReportBGLLevel=2
;
; ReportATNames        0 - do not report information on aircraft names with
;                critical characters for AutoThumbnail
;            1 - report this kind of information
;
ReportATNames=0
;
; ReportMissingEffects  0 - do not report missing effect files
;            1 - do report all missing effect files in an extra list
;
ReportMissingEffects=0
;
; ----- AIT2X specific data -----
;
RenameExtension=.~bgl
;
; AutoDisable = 0 - do not disable FS9 traffic files after conversion
;        1 - disable FS9 traffic files by renaming them
;
AutoDisable=1
;
; Output path for FSX traffic BGL files; current program path if not specified
;TrafficDestPath=

; AddAirportList will only work with TrafficDatabaseBuilder,
; not with other flightplan compilers (--> leave empty in that case)!
;AddAirportList=

; Path of traffic BGL compiler, e.g. TrafficDatabaseBuilder
TDBBPath=S:\FSX_SDK\SDK\Environment Kit\Traffic Toolbox SDK\TrafficDatabaseBuilder.exe
TDBBParams="/Output=%b /Airports=%a /AircraftTypes=%t /Countries=%c /Schedules=%f /AutoSchedule=no /Log=%l /Quiet=Yes"
;
; ----- AITMrg specific data -----
;
; if empty, (completely) new aircraft will be added into the standard aircraft
; folder of FS9 (FS9\Aircraft) or FSX (FSX\SimObjects)
;
StdNewAircraftPath=

;
; [SortModes] section used by AIT pack programs which will write data
;
[SortModes]
; FltSimPosition: 0 = move to beginning of file (MS style)
;          1 = move to end of file (WOAI style)
;
FltSimPosition=0
;
; FltSimOrder:    0 = do not change
;          1 = sort fltsim sections by texture path name
;          2 = sort fltsim sections by title
;
FltSimOrder=0
;
; SortFltSim:     0 = do not sort entries in fltsim sections
;                   1 = sort entries alphabetically
;          2 = sort entries by type
;
SortFltSim=2

;
; [SimObjects] section used by all AIT pack programs
;
[SimObjects]
Path.0=I:\SimObjects
Path.1=I:\SimObjects\Airplanes
Path.2=I:\SimObjects\AIAirplanes
Path.3=I:\SimObjects\Rotorcraft
Path.4=I:\SimObjects\AI_Aircraft_RAAF
Path.5=I:\SimObjects\PAI
Path.6=I:\SimObjects\FTXAI_AIRCRAFT
Path.7=I:\SimObjects\AI_Aircraft_NL
Path.8=I:\SimObjects\AI_Aircraft_CH
Path.9=I:\SimObjects\AI_Aircraft_VOZ
;
; [Traffic] section used by AITChk and AIT2X
;
[Traffic]
Path.0=Scenery\World\Scenery\
;Path.1=
;Path.2=

;
; [Rules] used by AITMod
;
[Rules]
; AskBeforeChange: 0 = do not ask / 1 = accept or discard changes /
;                    2 = let the user enter data if proposed changes are rejected /
AskBeforeChange=0

; These entries define the order in which aircraft.cfg data is searched to determine
; AI status, manufacturer, aircraft type etc.
; Order of the list entries may be changed, but the keywords themselves must not be modified!
;
det_AI=panel,sim,title,general
det_manufacturer=ui_manufacturer,ui_type,general,title,sim,description
det_type=ui_manufacturer,ui_type,title
det_createdby=ui_createdby,ui_manufacturer,title,sim,description
det_category=helicopter,generalenginedata

; Be careful! If any of the below settings will delete entries, this will not be influenced by the
; AskBeforeChange setting; with other words, respective aircraft.cfg entries will be deleted without notice!

; sound: 0 = unchanged / 1 = add/update soundai entry and folder/file if AI
;                        2 = add soundai entry identical to sound entry if AI
;                        3 = add/update soundai entry and folder/file if AI and
;                 delete sound entry
;                        4 = delete sound entry if AI
;                        5 = only add (no update) soundai entry and
;                 folder/file if AI
sound=3

; panel: 0 = unchanged / 1 = delete entry if AI
panel=1

; kb_checklists: 0 = unchanged / 1 = delete entry if AI /
;                2 = delete if entry is empty
kb_checklists=1

; kb_reference: 0 = unchanged / 1 = delete entry if AI /
;               2 = delete if entry is empty
kb_reference=1

; ui_manufacturer: 0 = unchanged / 1 = auto-determine if AI /
;                  2 = auto-determine all
ui_manufacturer=1

; ui_type: 0 = unchanged / 1 = auto-determine if AI / 2 = auto-determine all
ui_type=1

; ui_typerole: 0 = unchanged / 1 = use AI identifier if AI / 2 = auto-determine all /
;                              3 = delete entry (for FS9)
ui_typerole=2

; ui_createdby: 0 = unchanged / 1 = auto-determine if AI / 2 = auto-determine all /
;                               3 = delete entry (for FS9)
ui_createdby=1

; category: 0 = unchanged / 1 = auto-determine if AI / 2 = auto-determine all /
;                           3 = delete entry (for FS9)
category=1

;
; [ui_manufacturer] used by AITMod
;
[ui_manufacturer]
; - users can add new entries -
;
; manufacturerID=replaceStr<idStr#1,idStr#2,...
;
; replaceStr  - string to replace idstr#n with if one within the list is found;
;        if < (and the replace string) is missing the identified
;         manufacturer will not be changed
; <           - sign after replace string, separates the idStr list
; idStr#n     - string used to identify manufacturer, several strings separated
;         by ",". idStd#n should contain at least 3 letters - if
;         possible - to avoid false recognition
;
; replaceStr and each single idStr#n MUST be set in double quotes (")!
;
; Example:
; Airbus="Airbus"<"Airbus","Airbus Industries"
; The Airbus Company will be identified by Airbus or Airbus Industries during
; search, the ui_manufacturer entry in aircraft.cfg will be changed to Airbus
;
Aermacchi="AleniaAermacchi"<"AleniaAermacchi","Aermacchi","Macchi"
Aerospatiale="Aerospatiale"
Agusta="AgustaWestland"<"Agusta","Agusta-Westland","AgustaWestland"
Airbus="Airbus"<"Airbus","Airbus Ind.","Airbus Industry","Airbus Industries"
Aircreation="AirCreation"
Antonov="Antonow"<"Antonow","Antonov"
ATR="ATR"<"ATR","Avions de Transport Regional"
Apex="Apex Group"<"Apex Group","Apex"
Beech="Beech"<"Beech Aircraft Corporation","Beechcraft"
Bell="Bell"
BellTextron="Bell-Textron"
Beriev="Berijew"<"Berijew","Beriev"
Boeing="Boeing"
Bombardier="Bombardier"<"Bombardier","Bombardier Aerospace","Canadair","CRJ"
Breguet="Breguet"
BritishAerospace="British Aerospace"<"British Aerospace","BAe","Avro"
BrittenNorman="Britten-Norman"
Buecker="Buecker"<"BĂĽcker","Buecker","BĂĽcker Flugzeugbau"
CASA="EADS-CASA"<"CASA","Construcciones Aeronáuticas S.A."
Cessna="Cessna"
Convair="Convair"<"Convair","CV"
Dassault="Dassault"<"Dassault","Avions Marcel Dassault","Dassault Aviation"
DeHavilland="De Havilland"<"De Havilland","DeHavilland"
DG Flugzeugbau="DG Flugzeugbau"<"DG Flugzeugbau","DG-Flugzeugbau"
Dornier="Dornier"
EADS="EADS"<"Eurofighter","EADS"
Embraer="Embraer"<"Embraer","EMB"
Eurocopter="Eurocopter"
Extra="Extra"<"Extra","Extra Aircraft"
Fairchild="Fairchild"<"Fairchild","Fairchild-Dornier"
Fokker="Fokker"
Grumman="Northtrop-Grumman"<"Grumman","Grumman Aerospace","Northtrop","Northtrop-Grumman"
Gulfstream="Gulfstream"<"Gulfstream","Gulfstream Aerospace"
Hawker="Hawker-Siddeley"<"Hawker-Siddeley","Hawker"
Heinkel="Heinkel"<"Heinkel"
Ilyushin="Iljushin"<"Ilyushin","Iljushin"
IAI="Israel Aerospace Industries"<"IAI","Israel Aerospace Industries","Israel Aircraft Industries"
Jakowlew="Jakowlew"<"Jakowlew","Jakovlev"
Junkers="Junkers"
Kawasaki="Kawasaki"
Kamov="Kamow"<"Kamow","Kamov"
Learjet="Learjet"<"Learjet","LJ"
Lockheed="Lockheed"
Martin="Lockheed-Martin"<"Martin","Lockheed-Martin"
Maule="Maule"<"Maule","Maule Air"
MBB="MBB"<"MBB","Messerschmidt","Bölkow","Blohm"
MD="McDonnell-Douglas"<"McDonnell-Douglas","McDonnell Douglas","Douglas"
Mitsubishi="Mitsubishi"
Mooney="Mooney"
Panavia="Panavia"<"Panavia","Panavia Aircraft","Panavia Aircraft GmbH"
Piaggio="Piaggio"
Pilatus="Pilatus"<"Pilatus","Pilatus Aircraft"
Piper="Piper"<"Piper","Piper Aircraft Corporation"
Reims="Reims Aviation"<"Reims Aviation Industries","Reims Aviation","Reims"
Robinson="Robinson"
Saab="Saab"
Schleicher="Schleicher"<"Schleicher","Alexander Schleicher GmbH","ASG"
Schweizer="Schweizer"<"Schweizer","Schweizer Aircraft Corporation"
Shorts="Shorts"<"Shorts","Short","Short Brothers"
Sikorsky="Sikorsky"<"Sikorsky","Sikorski"
Socata="Socata"
Sukhoi="Suchoi"<"Suchoi","Sukhoi"
Tupolev="Tupolew"<"Tupolew","Tupolev","Tupolew PSC","Tupolev PSC"
Transall="Transall"
Vickers="Vickers"<"Vickers","Vickers-Armstrong"
Wright="Wright"
Yakovlev="JakowleW"<"JakowleW","Yakowlew","Yakovlev","Jakovlev","Jak","Yak"
ZLin="Zlin"
Unknown="Unknown"

;
; [ui_type] used by AITMod
;
[ui_type]
; - users can add new entries -
;
; Describes patterns to name aircraft types by a certain manufacturer
; format works as in [ui_manufacturer] section data
;
; manufacturerID must match entries from [ui_manufacturer] section for correct
; recognition of types. If no changes should be made for a special manufacturer
; do not include it in this list (e.g. Bell). An empty entry means that the
; manufacturer's name will be deleted from ui_type in aircraft.cfg.
;
Airbus="A"<"Airbus A","Airbus"
Antonov="AN-","Antonov An-","Antonov An","Antonov"
Beechcraft=""<"Beechcraft"
Boeing=""<"Boeing B","Boeing"
Bombardier=""<"Bombardier","Canadair"
BritishAerospace="BAe"<"British Aerospace BAe","British Aerospace"
Buecker=""<"Buecker","BĂĽcker","Buecker-","BĂĽcker-"
Cessna="C"<"Cessna","C"
Convair="CV"<"Convair","Convair CV"
Dornier="Do "<"Dornier Do-","Dornier Do","Dornier ","Do-","Do "
Embraer=""<"Embraer"
Eurocopter="EC"<"Eurocopter EC-","Eurocopter EC ","Eurocopter EC","Eurocopter"
Fairchild=""<"Fairchild"
Fokker=""<"Fokker"
Iljushin=""<"Iljushin","Ilyushin"
Junkers="Ju "<"Junkers Ju","Junkers Ju-","Junkers"
Lockheed=""<"Lockheed"
MBB=""<"MBB"
MD=""<"McDonnell Douglas","McDonnell-Douglas","Douglas"
Panavia=""<"Panavia"
Tupolev="TU-"<"Tupolev TU-","Tupolev TU","Tupolev","Tupolew TU-","Tupolew TU","Tupolew"

;
; [ui_typerole] used by AITMod
;
[ui_typerole]
; - adding and deleting of entries is not possible! -
; you can only change the right side of the entries as you like, e.g. for
; translation purpose and to replace the chosen soundai-alias with a more
; appropriate sound
;
; the algorithm relies on aircraft.cfg entries to determine the correct ui_typerole:
; [generalenginedata]/engine.n,engine_type
; [helicopter]
; [refspeeds]/max_mach
; [weight_and_balance]/max_gross_weight
; [fltsim.n]/atc_parking_types,atc_airline
;
AIAircraft="AI Aircraft"
AIHelicopter="AI Helicopter"
Commercial="Commercial airliner"<"Airplanes\B737_800\"
CommercialHeavy="Commercial airliner, heavy"<"Airplanes\B737_800\"
CommercialTurboProp="Commercial airliner, turboprop"<"Airplanes\Beech_King_Air_350\"
LightSportsAircraft="Light sports aircraft"<"Airplanes\C172\"
MilitaryCargoJet="Military cargo jet"<"Airplanes\B737_800\"
MilitaryCargoTurboProp="Military cargo turboprop"<"Airplanes\Beech_King_Air_350\"
MilitaryJet="Military jet"<"Airplanes\B737_800\"
MilitaryOther="Military airplane, other"<"Airplanes\B737_800\"
MilitaryRotorcraft="Military helicopter"<"Rotorcraft\Bell206B\"
MilitaryTurboprop="Military turboprop"<"Airplanes\Beech_King_Air_350\"
MilitaryUltrasonic="Military ultrasonic jet"<"Airplanes\Lear45\"
QuadEngineJet="Quad engine jet"<"Airplanes\B737_800\"
QuadEngineProp="Quad engine prop"<"Airplanes\Douglas_DC3\"
QuadEngineTurboProp="Quad engine turboprop"<"Airplanes\Beech_King_Air_350\"
Regionaljet="Regionaljet"<"Airplanes\Bombardier_CRJ_700\"
Rocket="Rocket"
Rotorcraft="Helicopter"<"Rotorcraft\Bell206B\"
Sailplane="Sailplane"<"Airplanes\DG808S\"
SingleEngineJet="Single engine jet"<"Airplanes\Lear45\"
SingleEngineProp="Single engine prop"<"Airplanes\C172\"
SingleEngineTurboProp="Single engine turboprop"<"Airplanes\C208B\"
TouringMotorGlider="Touring motorglider"<"Airplanes\C172\"
TripleEngineJet="Triple engine jet"<"Airplanes\Bombardier_CRJ_700\"
TripleEngineProp="Triple engine prop"<"Airplanes\Douglas_DC3\"
TripleEngineTurboProp="Triple engine turboprop"<"Airplanes\Beech_King_Air_350\"
TwinEngineJet="Twin engine jet"<"Airplanes\Bombardier_CRJ_700\"
TwinEngineProp="Twin engine prop"<"Airplanes\Beech_Baron_58\"
TwinEngineTurboProp="Twin engine turboprop"<"Airplanes\Beech_King_Air_350\"
Ultralight="Ultralight"<"Airplanes\Aircreation_582SL\"
Unknown="Unknown"
VeryLightAircraft="Very light aircraft"<"Airplanes\Aircreation_582SL\"

;
; [ui_createdby] used by AITMod
;
[ui_createdby]
; - users may add new entries -
; format works similar to [ui_manufacturer] section data
;
; CreatorID=replaceStr<idStr#1,idStr#2...
;
; replaceStr and each single idStr#n MUST be set in double quotes (")!
; idStd#n MUST contain at least 3 letters!
;
; If more than one creator is identified during search the new ui_createdby
; entry will contain a comma separated list. Creators found in existing
; ui_createdby entries, but not contained in the following list, will not be
; changed.
;
Microsoft="Microsoft Corporation"<"Microsoft","Microsoft Corporation"
Aardvark="AI Aardvark"<"Aardvark","AIA","AI Aardvark"
CamSim="CamSim"<"CamSim","Camil Valiquette"
CDAI="CDAI"<"Charles Dayhuff","CDAI"
CIS="CIS Traffic Team"<"CIS Traffic Team","CIS"
DJC="DJC"<"DJC AI","DJCAI","DJC"
DSAI="DSAI"<"Dimitri Samborski","DSAI"
DWAI="DWAI"<"Dee Waldron AI","Dee Waldron","DWAI"
EAI="Elvis AI"
EvolveAI="EVAI"<"EVAI","EvolveAI","Evolve AI"
FM="Fernando Martinez"<"Fernando Martinez AI","Fernando Martinez","FM","FMAI"
FSP="FS Painter"<"FSPainter","FS Painter","FSP"
Hovercontrol="Hovercontrol"<"Hovercontrol","Hovercontrol Helicopters"
HTAI="HTAI"<"HTAI","Henry Tomkiewicz","Henry Tomkiewicz AI"
JBAI="JBAI"<"JBAI","JBS"
KBAI="KBAI"<"Klaus Brosemann","KBAI"
KMAI="KMAI"<"Krzysztof Malinowski","KMAI"
KRAI="KRAI"<"Kevin Reed","KRAI"
MAIW="Military AI Works"<"Military AI Works","MAIW"
Murchison="Jon Murchison"<"Jon Murchison","JON MUR"
NBAI="NBAI"<"NBAI","Nick Black AI"
PAD="Premier Aircraft Design"
PAI="Project AI"<"Project AI","ProjectAI","PAI"
POS="Project Opensky"<"Project Opensky","Projekt Opensky","POSky"
RWAI="RWAI"<"RWAI","Rysiek Winawer AI"
SKJ="SKJ"
TFS="The Fruit Stand"<"TFS","The Fruit Stand"
WoAI="World of AI<"World of AI","WoA","WoAI"

;
; [CfgFiles] used by AITMrg
;
[CfgFiles]
;
; you may add entries here, but it is not recommended as it might reduce
; program speed - adding "aircraft.cfg" or "sim.cfg" will have no effect!
;
Pattern.0=add*.*
Pattern.1=read*.txt
Pattern.2=fltsim*.*
Pattern.3=[fltsim*.*
Pattern.4=aircraft.txt
Pattern.5=sim.txt
Pattern.6=aircraft*.cfg
Pattern.7=sim*.cfg

;
; [RepairSettings] used by AITRep
;
[RepairSettings]
; RepairBrokenLinks:        0 = do not repair broken links (model/panel...)
;                1 = try to repair, never delete
;                2 = try to repair, delete panel/sound/soundai
;                    if not possible
RepairBrokenLinks=2
;
; RepairModelCfg:        0 = do not repair
;                1 = try to repair
;                    (changes cannot be undone with AITBkup!)
RepairModelCfg=1
;
; RepairUndefinedEntries:    0 = do not repair undefined entries
;                1 = try to repair, never delete
;                2 = try to repair, delete only if value is empty
;                3 = try to repair, delete if repair failed
;                4 = delete always
RepairUndefinedEntries=3
;
; AddLostTextures:          0 = do not add lost textures
;                    1 = do add lost texture paths into new
;                    fltsim sections
;
AddLostTextures=0
"

ATTENTION mon dossier Simobjects est placé sur un disque différent des FSX.
Bonne journée.


Emile EBBR Asus P7P67 Pro v3, Intel 1155 3.4 GH, Corsair DDR3 8Gb,PCX Nvidia 560 ti,PCX Nvidia 550 ti,
SSD 120Gb, 2 x 1 Tera SATA6, Dual Boot . Win7 Pro X64

Hors ligne

#8 [↑][↓] 05-05-2012 06:17:27

C.O.M.A.Ops Team
Membre
Inscription : 25-01-2012
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Site Web

Re : [FSX] Problème trafic MAIW.

Bonjour.

J'ai trouvé un tutorial pour convertir le trafic M.A.I.W FS9 -> FSX

http://www.interkultur.de/gossmann/fsx/pfn/accion.php?PHPSESSID=12f3bce16d07d2094fedf1cb3a45b228&dir=.&cal=MAIW_FSX_Installation_Guide.pdf&accion=descargar
(Téléchargeable)

Des avis? ^^

En tout cas, merci Emile pour votre aide. big_smile

Amicalement.
C.O.M.A.Ops Team.

Hors ligne

#9 [↑][↓] 05-05-2012 06:52:28

Emile
Membre
Lieu : Bruxelles
Inscription : 16-03-2008
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Re : [FSX] Problème trafic MAIW.

Bonjour ,
J'utilise
http://aifs2.pvdveen.net/?p=145

Bonne journée.


Emile EBBR Asus P7P67 Pro v3, Intel 1155 3.4 GH, Corsair DDR3 8Gb,PCX Nvidia 560 ti,PCX Nvidia 550 ti,
SSD 120Gb, 2 x 1 Tera SATA6, Dual Boot . Win7 Pro X64

Hors ligne

#10 [↑][↓] 14-05-2012 09:13:47

WoodEly
Banni(e)
Inscription : 07-04-2012
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Re : [FSX] Problème trafic MAIW.

Cela semble un peu compliqué au départ mais des que c'est bien installé c'est TRES efficace .
Je n'ai pas reçu de réponses à mes mail à Michael

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#11 [↑][↓] 26-07-2012 19:42:07

gsnde
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Lieu : South-West Germany
Inscription : 26-07-2012
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Re : [FSX] Problème trafic MAIW.

Hello,

My name is Martin, I am running The Owl's Nest which has been mentioned above. I apologize for not being able to write in French.

To convert MAIW traffic for FSX you need Don Grovestine's tool AIFP, like Emile already said. I have written a manual describing every step that is needed (in English). You can download it from the Download Center at The Owl's Nest. There is no registration needed, but the download center does not allow direct links - you have to go via the web site menu.

Maybe you like to check out my new reference of military AI here.

PS: Can you please notiy an admin that if you select English as the forum language that you can not post - thank you.

Google translation into French:

Bonjour,

Mon nom est Martin, je suis en cours d'exécution The Owl' Nest qui a été mentionné ci-dessus. Je m'excuse de ne pas être capable d'écrire en français.

Pour convertir le trafic MAIB pour FSX vous devez AIFP outil Don Grovestine, à l'instar d'Emile déjà dit. J'ai écrit un manuel décrivant chaque étape ce qui est nécessaire (en anglais). Vous pouvez le télécharger à partir du Centre de téléchargement au Nid du hibou. Il n'y a pas d'inscription nécessaire, mais le centre de téléchargement ne permet pas de liens directs - vous devez passer par le menu du site web.

Peut-être que vous aimez à consulter mon nouvelle référence du militaire AIici.

PS: Pouvez-vous s'il vous plaît notiy un administrateur que si vous sélectionnez l'anglais comme langue forum que vous ne pouvez pas poster - je vous remercie.

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