Vous n'êtes pas identifié(e).
Je vous présente mes excuses les plus plates
"lagaffe" pouvez-vous supprimer mon profil, merci
Bonjour,
Maintenant je cherche
dunktoi4
abbvil......
Valenciennes
maubpara
Merci d'avance
Bonjour,
J'ai trouvé les ADEBLD... mais je ne sais pas pour BOJE
Merci
Bonjour,
Je cherche
1/ boje.bmp
2/ abebld139.bmp and 100 en fait tous les abebldXXX.bmp
Merci d'avance
Bonjour,
Missing sim objects:
AI_SCT_Santiago_Empty
dans
e:\fsx\scenery\world\scenery\traffic_Ships_US_S_Francisco_70323.bgl
AI_SCT_Santiago_Empty
Bonjour,
voici ce que j'ai fait
[Main]
HideMenuFullscreen=1
HideMenuNormal=0
Location=124,110,1156,876,\\.\DISPLAY1
Maximized=2
SimObjectPaths.0=I:\SimObjects\Airplanes
SimObjectPaths.1=I:\SimObjects\Rotorcraft
SimObjectPaths.10=I:\SimObjects\AI_Aircraft_RAAF
SimObjectPaths.11=I:\SimObjects\PAI
SimObjectPaths.12=I:\SimObjects\FTXAI_AIRCRAFT
SimObjectPaths.2=I:\SimObjects\GroundVehicles
SimObjectPaths.3=I:\SimObjects\Boats
SimObjectPaths.4=I:\SimObjects\Animals
SimObjectPaths.5=I:\SimObjects\Misc
SimObjectPaths.6=I:\SimObjects\AIAirplanes
SimObjectPaths.7=I:\SimObjects\AI_Aircraft_NL
SimObjectPaths.8=I:\SimObjects\AI_Aircraft_CH
SimObjectPaths.9=I:\SimObjects\AI_Aircraft_VOZ
User Objects=Airplane, Helicopter
// added to avoid pre-load
DisablePreload=1
ProcSpeed=10579
PerfBucket=7
PS je ne sais d'où viennent ses "smilies" ...ils ne sont pas dans les données que j'ai copiées
Bonjour Emile,
D'abord je suppose que même sans ces bateaux le reste funcione??? Comment est-ce que tu as decouvert l'erreur?
J'espere que ca resolve le probleme
Henrik
Bonjour,
J'utilise un outil "
*********************************************************************
MH's AI Traffic Pack V2.2 Update - 05.08.2009
Readme
Copyright (C) by Michael Heise
E-Mail: mikiair@freenet.de
*********************************************************************
This is an update for the version 2.0 and update 2.1 released
previously. Previous versions are required for full functionality
(no manual provided this time).
Some minor errors during config file reading have been removed.
"FltSimOrder" in some ini files is introduced which allows sorting
of fltsim.n sections by texture path or title.
Thank you to all users and (involuntary) beta-testers for their
hints and feedback!
Berlin/Germany, 05.08.2009
Michael Heise
mikiair@freenet.de
*********************************************************************
Il me permet de vérifier les correspondances .bgl et les infos dans les .cfg ou .sim
Il me semble qu'il est encore disponibe sur : http://www.surclaro.com/fsdownload-detail-17691.html;
Encore merci
Bonjour,
Merci pour ce cadeau, malheureusement il manque certains navires
exemple
Ai_Gosportferry
AI_Leticia_Empty
AI_Liberty
AI_Lucy_Buchard
AI_Maersk_Nucleus_Full
Bonjour,
Je l'utilise depuis ... je suis sous Win7 X64 et cela fonstionne très bien
Bonjour,
Contactez Raimondo , il fera une correction.
C'est ce que j'ai fait pour mes problèmes .
Bonjour, Fsx et un "vieux" FFB µsoft + http://www.fs-force.com/
Bonjour, Merci c'est OK
Bonjour,
J'utilise http://www.michielovertoom.com/software/snapper/
Fonctionne même en Full Screen
Bonjour ,
Vous pouvez utiliser http://www.eboostr.com/
Cela fonctionne très bien.
Bonjour ,
J'utilise
http://aifs2.pvdveen.net/?p=145
Bonne journée.
J'utilise un outil qui s'appelle : MH's AI Traffic Pack V2.2 Update - 05.08.2009
Qui me permet de vérifier la bonne installation de mes AI .
Cela semble un peu compliqué au départ mais des que c'est bien installé c'est TRES efficace .
Je n'ai pas reçu de réponses à mes mail à Michael
"
Copyright (C) by Michael Heise
E-Mail: mikiair@freenet.de
*********************************************************************
This is an update for the version 2.0 and update 2.1 released
previously. Previous versions are required for full functionality
(no manual provided this time).
Some minor errors during config file reading have been removed.
"FltSimOrder" in some ini files is introduced which allows sorting
of fltsim.n sections by texture path or title.
Thank you to all users and (involuntary) beta-testers for their
hints and feedback!
Berlin/Germany, 05.08.2009
Michael Heise
mikiair@freenet.de"
Copie de mon aitpack.ini
"[Main]
; ForceVersion -1 - find version automatically / 9 - use FS9 / 10 - use FSX
;
ForceVersion=-1
;
; OutputFile empty - do not output to file / any other - use file output
;
OutputFile=aitpack.txt
;
; WaitAtEnd 0 - do nothing special
; 1 - wait for about 2 seconds at the end before
; terminating the program
;
WaitAtEnd=1
;
; UseLastRun 0 - default, do not check files depending on last
; change and last program run
; 1 - use date saved in LastRun to determine if sim
; object file should be checked
; LastRun date and time of last program run (saved automatically)
; set to 0 if all sim object files should be checked
;
UseLastRun=0
LastRun=0
;
; IgnoreTextureFolders contains a comma-separated list of keywords which will
; be considered to indicate "common" texure folders; if
; texture folders match one of these they will not result
; in "lost texture folder" message; each keyword has to
; be placed in double-quotes!
;
IgnoreTextureFolders="common","32bit","32 bit","share","shared"
;
; ----- AITChk specific data -----
;
; ReportCFGLevel 0 - only check for air-file and sequence errors
; 1 - report non-existing paths
; 2 - additionally report missing model/panel/sound/
; soundai configuration files
; 3 - additionally report missing FSX specific entries
; like "ui_createdby", "ui_typerole", and "category",
; and undefined entries like e.g. "checklist"
; 4 - same as "3", as well as checking of alias and
; fallback entries, plus report if no mdl file or no
; texture files exist, plus report on unused textures
;
ReportCFGLevel=0
;
; ReportBGLLevel 0 - report only missing sim objects
; 1 - print out all sim objects used by each traffic file
; 2 - list non-refereneced sim objects, too
; 3 - additionally give information on traffic file
; version (FS9/FSX)
;
ReportBGLLevel=2
;
; ReportATNames 0 - do not report information on aircraft names with
; critical characters for AutoThumbnail
; 1 - report this kind of information
;
ReportATNames=0
;
; ReportMissingEffects 0 - do not report missing effect files
; 1 - do report all missing effect files in an extra list
;
ReportMissingEffects=0
;
; ----- AIT2X specific data -----
;
RenameExtension=.~bgl
;
; AutoDisable = 0 - do not disable FS9 traffic files after conversion
; 1 - disable FS9 traffic files by renaming them
;
AutoDisable=1
;
; Output path for FSX traffic BGL files; current program path if not specified
;TrafficDestPath=
; AddAirportList will only work with TrafficDatabaseBuilder,
; not with other flightplan compilers (--> leave empty in that case)!
;AddAirportList=
; Path of traffic BGL compiler, e.g. TrafficDatabaseBuilder
TDBBPath=S:\FSX_SDK\SDK\Environment Kit\Traffic Toolbox SDK\TrafficDatabaseBuilder.exe
TDBBParams="/Output=%b /Airports=%a /AircraftTypes=%t /Countries=%c /Schedules=%f /AutoSchedule=no /Log=%l /Quiet=Yes"
;
; ----- AITMrg specific data -----
;
; if empty, (completely) new aircraft will be added into the standard aircraft
; folder of FS9 (FS9\Aircraft) or FSX (FSX\SimObjects)
;
StdNewAircraftPath=
;
; [SortModes] section used by AIT pack programs which will write data
;
[SortModes]
; FltSimPosition: 0 = move to beginning of file (MS style)
; 1 = move to end of file (WOAI style)
;
FltSimPosition=0
;
; FltSimOrder: 0 = do not change
; 1 = sort fltsim sections by texture path name
; 2 = sort fltsim sections by title
;
FltSimOrder=0
;
; SortFltSim: 0 = do not sort entries in fltsim sections
; 1 = sort entries alphabetically
; 2 = sort entries by type
;
SortFltSim=2
;
; [SimObjects] section used by all AIT pack programs
;
[SimObjects]
Path.0=I:\SimObjects
Path.1=I:\SimObjects\Airplanes
Path.2=I:\SimObjects\AIAirplanes
Path.3=I:\SimObjects\Rotorcraft
Path.4=I:\SimObjects\AI_Aircraft_RAAF
Path.5=I:\SimObjects\PAI
Path.6=I:\SimObjects\FTXAI_AIRCRAFT
Path.7=I:\SimObjects\AI_Aircraft_NL
Path.8=I:\SimObjects\AI_Aircraft_CH
Path.9=I:\SimObjects\AI_Aircraft_VOZ
;
; [Traffic] section used by AITChk and AIT2X
;
[Traffic]
Path.0=Scenery\World\Scenery\
;Path.1=
;Path.2=
;
; [Rules] used by AITMod
;
[Rules]
; AskBeforeChange: 0 = do not ask / 1 = accept or discard changes /
; 2 = let the user enter data if proposed changes are rejected /
AskBeforeChange=0
; These entries define the order in which aircraft.cfg data is searched to determine
; AI status, manufacturer, aircraft type etc.
; Order of the list entries may be changed, but the keywords themselves must not be modified!
;
det_AI=panel,sim,title,general
det_manufacturer=ui_manufacturer,ui_type,general,title,sim,description
det_type=ui_manufacturer,ui_type,title
det_createdby=ui_createdby,ui_manufacturer,title,sim,description
det_category=helicopter,generalenginedata
; Be careful! If any of the below settings will delete entries, this will not be influenced by the
; AskBeforeChange setting; with other words, respective aircraft.cfg entries will be deleted without notice!
; sound: 0 = unchanged / 1 = add/update soundai entry and folder/file if AI
; 2 = add soundai entry identical to sound entry if AI
; 3 = add/update soundai entry and folder/file if AI and
; delete sound entry
; 4 = delete sound entry if AI
; 5 = only add (no update) soundai entry and
; folder/file if AI
sound=3
; panel: 0 = unchanged / 1 = delete entry if AI
panel=1
; kb_checklists: 0 = unchanged / 1 = delete entry if AI /
; 2 = delete if entry is empty
kb_checklists=1
; kb_reference: 0 = unchanged / 1 = delete entry if AI /
; 2 = delete if entry is empty
kb_reference=1
; ui_manufacturer: 0 = unchanged / 1 = auto-determine if AI /
; 2 = auto-determine all
ui_manufacturer=1
; ui_type: 0 = unchanged / 1 = auto-determine if AI / 2 = auto-determine all
ui_type=1
; ui_typerole: 0 = unchanged / 1 = use AI identifier if AI / 2 = auto-determine all /
; 3 = delete entry (for FS9)
ui_typerole=2
; ui_createdby: 0 = unchanged / 1 = auto-determine if AI / 2 = auto-determine all /
; 3 = delete entry (for FS9)
ui_createdby=1
; category: 0 = unchanged / 1 = auto-determine if AI / 2 = auto-determine all /
; 3 = delete entry (for FS9)
category=1
;
; [ui_manufacturer] used by AITMod
;
[ui_manufacturer]
; - users can add new entries -
;
; manufacturerID=replaceStr<idStr#1,idStr#2,...
;
; replaceStr - string to replace idstr#n with if one within the list is found;
; if < (and the replace string) is missing the identified
; manufacturer will not be changed
; < - sign after replace string, separates the idStr list
; idStr#n - string used to identify manufacturer, several strings separated
; by ",". idStd#n should contain at least 3 letters - if
; possible - to avoid false recognition
;
; replaceStr and each single idStr#n MUST be set in double quotes (")!
;
; Example:
; Airbus="Airbus"<"Airbus","Airbus Industries"
; The Airbus Company will be identified by Airbus or Airbus Industries during
; search, the ui_manufacturer entry in aircraft.cfg will be changed to Airbus
;
Aermacchi="AleniaAermacchi"<"AleniaAermacchi","Aermacchi","Macchi"
Aerospatiale="Aerospatiale"
Agusta="AgustaWestland"<"Agusta","Agusta-Westland","AgustaWestland"
Airbus="Airbus"<"Airbus","Airbus Ind.","Airbus Industry","Airbus Industries"
Aircreation="AirCreation"
Antonov="Antonow"<"Antonow","Antonov"
ATR="ATR"<"ATR","Avions de Transport Regional"
Apex="Apex Group"<"Apex Group","Apex"
Beech="Beech"<"Beech Aircraft Corporation","Beechcraft"
Bell="Bell"
BellTextron="Bell-Textron"
Beriev="Berijew"<"Berijew","Beriev"
Boeing="Boeing"
Bombardier="Bombardier"<"Bombardier","Bombardier Aerospace","Canadair","CRJ"
Breguet="Breguet"
BritishAerospace="British Aerospace"<"British Aerospace","BAe","Avro"
BrittenNorman="Britten-Norman"
Buecker="Buecker"<"Bücker","Buecker","Bücker Flugzeugbau"
CASA="EADS-CASA"<"CASA","Construcciones Aeronáuticas S.A."
Cessna="Cessna"
Convair="Convair"<"Convair","CV"
Dassault="Dassault"<"Dassault","Avions Marcel Dassault","Dassault Aviation"
DeHavilland="De Havilland"<"De Havilland","DeHavilland"
DG Flugzeugbau="DG Flugzeugbau"<"DG Flugzeugbau","DG-Flugzeugbau"
Dornier="Dornier"
EADS="EADS"<"Eurofighter","EADS"
Embraer="Embraer"<"Embraer","EMB"
Eurocopter="Eurocopter"
Extra="Extra"<"Extra","Extra Aircraft"
Fairchild="Fairchild"<"Fairchild","Fairchild-Dornier"
Fokker="Fokker"
Grumman="Northtrop-Grumman"<"Grumman","Grumman Aerospace","Northtrop","Northtrop-Grumman"
Gulfstream="Gulfstream"<"Gulfstream","Gulfstream Aerospace"
Hawker="Hawker-Siddeley"<"Hawker-Siddeley","Hawker"
Heinkel="Heinkel"<"Heinkel"
Ilyushin="Iljushin"<"Ilyushin","Iljushin"
IAI="Israel Aerospace Industries"<"IAI","Israel Aerospace Industries","Israel Aircraft Industries"
Jakowlew="Jakowlew"<"Jakowlew","Jakovlev"
Junkers="Junkers"
Kawasaki="Kawasaki"
Kamov="Kamow"<"Kamow","Kamov"
Learjet="Learjet"<"Learjet","LJ"
Lockheed="Lockheed"
Martin="Lockheed-Martin"<"Martin","Lockheed-Martin"
Maule="Maule"<"Maule","Maule Air"
MBB="MBB"<"MBB","Messerschmidt","Bölkow","Blohm"
MD="McDonnell-Douglas"<"McDonnell-Douglas","McDonnell Douglas","Douglas"
Mitsubishi="Mitsubishi"
Mooney="Mooney"
Panavia="Panavia"<"Panavia","Panavia Aircraft","Panavia Aircraft GmbH"
Piaggio="Piaggio"
Pilatus="Pilatus"<"Pilatus","Pilatus Aircraft"
Piper="Piper"<"Piper","Piper Aircraft Corporation"
Reims="Reims Aviation"<"Reims Aviation Industries","Reims Aviation","Reims"
Robinson="Robinson"
Saab="Saab"
Schleicher="Schleicher"<"Schleicher","Alexander Schleicher GmbH","ASG"
Schweizer="Schweizer"<"Schweizer","Schweizer Aircraft Corporation"
Shorts="Shorts"<"Shorts","Short","Short Brothers"
Sikorsky="Sikorsky"<"Sikorsky","Sikorski"
Socata="Socata"
Sukhoi="Suchoi"<"Suchoi","Sukhoi"
Tupolev="Tupolew"<"Tupolew","Tupolev","Tupolew PSC","Tupolev PSC"
Transall="Transall"
Vickers="Vickers"<"Vickers","Vickers-Armstrong"
Wright="Wright"
Yakovlev="JakowleW"<"JakowleW","Yakowlew","Yakovlev","Jakovlev","Jak","Yak"
ZLin="Zlin"
Unknown="Unknown"
;
; [ui_type] used by AITMod
;
[ui_type]
; - users can add new entries -
;
; Describes patterns to name aircraft types by a certain manufacturer
; format works as in [ui_manufacturer] section data
;
; manufacturerID must match entries from [ui_manufacturer] section for correct
; recognition of types. If no changes should be made for a special manufacturer
; do not include it in this list (e.g. Bell). An empty entry means that the
; manufacturer's name will be deleted from ui_type in aircraft.cfg.
;
Airbus="A"<"Airbus A","Airbus"
Antonov="AN-","Antonov An-","Antonov An","Antonov"
Beechcraft=""<"Beechcraft"
Boeing=""<"Boeing B","Boeing"
Bombardier=""<"Bombardier","Canadair"
BritishAerospace="BAe"<"British Aerospace BAe","British Aerospace"
Buecker=""<"Buecker","Bücker","Buecker-","Bücker-"
Cessna="C"<"Cessna","C"
Convair="CV"<"Convair","Convair CV"
Dornier="Do "<"Dornier Do-","Dornier Do","Dornier ","Do-","Do "
Embraer=""<"Embraer"
Eurocopter="EC"<"Eurocopter EC-","Eurocopter EC ","Eurocopter EC","Eurocopter"
Fairchild=""<"Fairchild"
Fokker=""<"Fokker"
Iljushin=""<"Iljushin","Ilyushin"
Junkers="Ju "<"Junkers Ju","Junkers Ju-","Junkers"
Lockheed=""<"Lockheed"
MBB=""<"MBB"
MD=""<"McDonnell Douglas","McDonnell-Douglas","Douglas"
Panavia=""<"Panavia"
Tupolev="TU-"<"Tupolev TU-","Tupolev TU","Tupolev","Tupolew TU-","Tupolew TU","Tupolew"
;
; [ui_typerole] used by AITMod
;
[ui_typerole]
; - adding and deleting of entries is not possible! -
; you can only change the right side of the entries as you like, e.g. for
; translation purpose and to replace the chosen soundai-alias with a more
; appropriate sound
;
; the algorithm relies on aircraft.cfg entries to determine the correct ui_typerole:
; [generalenginedata]/engine.n,engine_type
; [helicopter]
; [refspeeds]/max_mach
; [weight_and_balance]/max_gross_weight
; [fltsim.n]/atc_parking_types,atc_airline
;
AIAircraft="AI Aircraft"
AIHelicopter="AI Helicopter"
Commercial="Commercial airliner"<"Airplanes\B737_800\"
CommercialHeavy="Commercial airliner, heavy"<"Airplanes\B737_800\"
CommercialTurboProp="Commercial airliner, turboprop"<"Airplanes\Beech_King_Air_350\"
LightSportsAircraft="Light sports aircraft"<"Airplanes\C172\"
MilitaryCargoJet="Military cargo jet"<"Airplanes\B737_800\"
MilitaryCargoTurboProp="Military cargo turboprop"<"Airplanes\Beech_King_Air_350\"
MilitaryJet="Military jet"<"Airplanes\B737_800\"
MilitaryOther="Military airplane, other"<"Airplanes\B737_800\"
MilitaryRotorcraft="Military helicopter"<"Rotorcraft\Bell206B\"
MilitaryTurboprop="Military turboprop"<"Airplanes\Beech_King_Air_350\"
MilitaryUltrasonic="Military ultrasonic jet"<"Airplanes\Lear45\"
QuadEngineJet="Quad engine jet"<"Airplanes\B737_800\"
QuadEngineProp="Quad engine prop"<"Airplanes\Douglas_DC3\"
QuadEngineTurboProp="Quad engine turboprop"<"Airplanes\Beech_King_Air_350\"
Regionaljet="Regionaljet"<"Airplanes\Bombardier_CRJ_700\"
Rocket="Rocket"
Rotorcraft="Helicopter"<"Rotorcraft\Bell206B\"
Sailplane="Sailplane"<"Airplanes\DG808S\"
SingleEngineJet="Single engine jet"<"Airplanes\Lear45\"
SingleEngineProp="Single engine prop"<"Airplanes\C172\"
SingleEngineTurboProp="Single engine turboprop"<"Airplanes\C208B\"
TouringMotorGlider="Touring motorglider"<"Airplanes\C172\"
TripleEngineJet="Triple engine jet"<"Airplanes\Bombardier_CRJ_700\"
TripleEngineProp="Triple engine prop"<"Airplanes\Douglas_DC3\"
TripleEngineTurboProp="Triple engine turboprop"<"Airplanes\Beech_King_Air_350\"
TwinEngineJet="Twin engine jet"<"Airplanes\Bombardier_CRJ_700\"
TwinEngineProp="Twin engine prop"<"Airplanes\Beech_Baron_58\"
TwinEngineTurboProp="Twin engine turboprop"<"Airplanes\Beech_King_Air_350\"
Ultralight="Ultralight"<"Airplanes\Aircreation_582SL\"
Unknown="Unknown"
VeryLightAircraft="Very light aircraft"<"Airplanes\Aircreation_582SL\"
;
; [ui_createdby] used by AITMod
;
[ui_createdby]
; - users may add new entries -
; format works similar to [ui_manufacturer] section data
;
; CreatorID=replaceStr<idStr#1,idStr#2...
;
; replaceStr and each single idStr#n MUST be set in double quotes (")!
; idStd#n MUST contain at least 3 letters!
;
; If more than one creator is identified during search the new ui_createdby
; entry will contain a comma separated list. Creators found in existing
; ui_createdby entries, but not contained in the following list, will not be
; changed.
;
Microsoft="Microsoft Corporation"<"Microsoft","Microsoft Corporation"
Aardvark="AI Aardvark"<"Aardvark","AIA","AI Aardvark"
CamSim="CamSim"<"CamSim","Camil Valiquette"
CDAI="CDAI"<"Charles Dayhuff","CDAI"
CIS="CIS Traffic Team"<"CIS Traffic Team","CIS"
DJC="DJC"<"DJC AI","DJCAI","DJC"
DSAI="DSAI"<"Dimitri Samborski","DSAI"
DWAI="DWAI"<"Dee Waldron AI","Dee Waldron","DWAI"
EAI="Elvis AI"
EvolveAI="EVAI"<"EVAI","EvolveAI","Evolve AI"
FM="Fernando Martinez"<"Fernando Martinez AI","Fernando Martinez","FM","FMAI"
FSP="FS Painter"<"FSPainter","FS Painter","FSP"
Hovercontrol="Hovercontrol"<"Hovercontrol","Hovercontrol Helicopters"
HTAI="HTAI"<"HTAI","Henry Tomkiewicz","Henry Tomkiewicz AI"
JBAI="JBAI"<"JBAI","JBS"
KBAI="KBAI"<"Klaus Brosemann","KBAI"
KMAI="KMAI"<"Krzysztof Malinowski","KMAI"
KRAI="KRAI"<"Kevin Reed","KRAI"
MAIW="Military AI Works"<"Military AI Works","MAIW"
Murchison="Jon Murchison"<"Jon Murchison","JON MUR"
NBAI="NBAI"<"NBAI","Nick Black AI"
PAD="Premier Aircraft Design"
PAI="Project AI"<"Project AI","ProjectAI","PAI"
POS="Project Opensky"<"Project Opensky","Projekt Opensky","POSky"
RWAI="RWAI"<"RWAI","Rysiek Winawer AI"
SKJ="SKJ"
TFS="The Fruit Stand"<"TFS","The Fruit Stand"
WoAI="World of AI<"World of AI","WoA","WoAI"
;
; [CfgFiles] used by AITMrg
;
[CfgFiles]
;
; you may add entries here, but it is not recommended as it might reduce
; program speed - adding "aircraft.cfg" or "sim.cfg" will have no effect!
;
Pattern.0=add*.*
Pattern.1=read*.txt
Pattern.2=fltsim*.*
Pattern.3=[fltsim*.*
Pattern.4=aircraft.txt
Pattern.5=sim.txt
Pattern.6=aircraft*.cfg
Pattern.7=sim*.cfg
;
; [RepairSettings] used by AITRep
;
[RepairSettings]
; RepairBrokenLinks: 0 = do not repair broken links (model/panel...)
; 1 = try to repair, never delete
; 2 = try to repair, delete panel/sound/soundai
; if not possible
RepairBrokenLinks=2
;
; RepairModelCfg: 0 = do not repair
; 1 = try to repair
; (changes cannot be undone with AITBkup!)
RepairModelCfg=1
;
; RepairUndefinedEntries: 0 = do not repair undefined entries
; 1 = try to repair, never delete
; 2 = try to repair, delete only if value is empty
; 3 = try to repair, delete if repair failed
; 4 = delete always
RepairUndefinedEntries=3
;
; AddLostTextures: 0 = do not add lost textures
; 1 = do add lost texture paths into new
; fltsim sections
;
AddLostTextures=0
"
ATTENTION mon dossier Simobjects est placé sur un disque différent des FSX.
Bonne journée.
Bonjour, Je crois savoir que certains Plans de vols ne sont pas actifs durant les WEs mais je ne vois pas de dates début/fin dans les données.
Pour les interressés voici un lien vers les Plans de Vols disponibles.
http://www.interkultur.de/gossmann/fsx/maiw.php
Bonne journées
Bonjour ,
Avant la compilation avez-vous vérifié les valeurs XX% trouvées dans les flightplans ...txt
exemple
// AirOne Airbus A320-200 CFM
AC#199,EI-DSK,1%,WEEK,IFR,1/05:00,@1/08:50,350,F,0882,HECA,1/09:50,@1/13:55,340,F,0899,LIMC,1/14:45,@1/16:25,390,F,0136,LICJ,1/17:00,@1/18:40,400,F,0137,LIMC,1/19:15,@1/20:30,310,F,0124,LIEO,1/21:05,@1/22:10,300,F,0125,LIMC,2/05:15,@2/06:55,390,F,0134,LICJ,2/07:30,@2/09:10,380,F,0135,LIMC,2/10:05,@2/11:10,280,F,0340,EDDM,2/12:10,@2/13:15,290,F,0341,LIMC,2/14:05,@2/15:20,290,F,0120,LIEA,2/15:50,@2/17:05,300,F,0121,LIMC,2/17:40,@2/19:10,350,F,0114,LIBD,2/19:40,@2/21:15,360,F,0115,LIMC,3/06:15,@3/08:00,410,F,0138,LICT,3/08:30,@3/10:15,400,F,0139,LIMC,3/10:55,@3/12:45,310,F,0500,LATI,3/13:25,@3/15:20,320,F,0501,LIMC,3/16:05,@3/17:45,350,F,0110,LIBR,3/18:20,@3/20:00,340,F,0111,LIMC,4/05:00,@4/06:40,350,F,0404,LEMH,4/07:15,@4/08:45,360,F,0405,LIMC,4/09:50,@4/11:40,380,F,0302,EGKK,4/12:40,@4/14:40,370,F,0303,LIMC,4/15:30,@4/18:20,350,F,0646,LGMK,4/18:55,@4/21:50,360,F,0647,LIMC,5/05:05,@5/06:35,410,F,0100,LIRN,5/07:10,@5/08:40,400,F,0101,LIMC,5/09:15,@5/10:55,370,F,0402,LEPA,5/11:35,@5/13:15,360,F,0403,LIMC,5/14:00,@5/15:15,330,F,0122,LIEO,5/15:50,@5/16:55,300,F,0123,LIMC,5/17:30,@5/19:00,390,F,0106,LIRN,5/19:35,@5/21:05,380,F,0107,LIMC,6/05:00,@6/08:50,370,F,0882,HECA,6/09:50,@6/13:55,360,F,0899,LIMC,6/14:55,@6/16:45,390,F,0804,DTTA,6/17:25,@6/19:15,400,F,0805,LIMC,0/05:05,@0/06:35,390,F,0100,LIRN,0/07:10,@0/08:40,380,F,0101,LIMC,0/09:15,@0/10:55,350,F,0402,LEPA,0/11:35,@0/13:15,340,F,0403,LIMC,0/14:00,@0/15:15,310,F,0122,LIEO,0/15:50,@0/16:55,300,F,0123,LIMC,0/17:30,@0/19:00,390,F,0106,LIRN,0/19:35,@0/21:05,380,F,0107,LIMC
AC#199,EI-DSL,1%,WEEK,IFR,1/05:00,@1/06:40,350,F,0404,LEMH,1/07:15,@1/08:45,360,F,0405,LIMC,1/09:40,@1/11:15,380,F,0520,LKPR,1/11:50,@1/13:20,390,F,0521,LIMC,1/14:05,@1/15:20,310,F,0120,LIEA,1/15:50,@1/17:05,320,F,0121,LIMC,1/17:40,@1/19:10,350,F,0114,LIBD,1/19:40,@1/21:15,340,F,0115,LIMC,2/08:35,@2/10:40,390,F,0560,EPWA,2/11:15,@2/13:20,380,F,0561,LIMC,2/14:45,@2/16:25,370,F,0136,LICJ,2/17:00,@2/18:40,360,F,0137,LIMC,2/19:15,@2/20:30,310,F,0124,LIEO,2/21:05,@2/22:10,300,F,0125,LIMC,3/05:00,@3/08:50,370,F,0882,HECA,3/09:50,@3/13:55,380,F,0899,LIMC,3/14:45,@3/16:25,390,F,0136,LICJ,3/17:00,@3/18:40,380,F,0137,LIMC,3/19:15,@3/20:30,290,F,0124,LIEO,3/21:05,@3/22:10,280,F,0125,LIMC,4/05:05,@4/06:35,370,F,0100,LIRN,4/07:10,@4/08:40,360,F,0101,LIMC,4/09:15,@4/10:55,350,F,0402,LEPA,4/11:3
si cette valeur est plus élévée que la valeur donnée dans les options FSX , vous ne verrez-pas les AIs.
"fichiers BLG en _FSX.BLG"
Bgl ??
Bonjour,
Je n'ai pas ce problème. Quel aéroport? Piste en ondulé?
Bonjour,
Plan G ne fonctionne qu'en mode fenêtré.
Question sur l'Auto Tuning Asus, lorsqu'on clique Auto Tuning le système se met en overlooking jusqu'à ce que l'on arrête l'ordinateur ou cette fonction est permanente une fois effectuée et il faut l'annuler avec une autre manipulation ?
Bonjour ,
Chez moi elle est permanente et sur le "dual Boot" donc les 2 systèmes.
Je n'ai jamais essayé de l'annuler mais si je na me trompe pas en mode manuel on devrait pouvoir retourner vers les "default settings"
Bonne journée